Last change
on this file since 3504 was
3039,
checked in by bensch, 20 years ago
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orxonox/branches/bezierTrack: camera Has A and not Is A Coordinate: Patrick, I finally got what you ment.
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File size:
1.9 KB
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1 | /*! |
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2 | \file camera.h |
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3 | \brief Viewpoint controlling class definitions |
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4 | */ |
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5 | |
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6 | #ifndef CAMERA_H |
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7 | #define CAMERA_H |
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8 | |
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9 | #include "stdincl.h" |
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10 | |
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11 | class WorldEntity; |
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12 | class World; |
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13 | class CameraTarget; |
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14 | |
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15 | //! Camera |
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16 | /** |
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17 | This class controls the viewpoint from which the World is rendered. To use the |
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18 | Camera it has to be bound to a WorldEntity which serves as the reference focus |
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19 | point. The Camera itself calls the WorldEntity::get_lookat() and |
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20 | World::calc_camera_pos() functions to calculate the position it currently should |
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21 | be in. |
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22 | */ |
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23 | |
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24 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; |
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25 | |
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26 | class Camera |
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27 | { |
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28 | private: |
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29 | WorldEntity* bound; //!< the WorldEntity the Camera is bound to |
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30 | Placement actual_place; //!< the Camera's current position |
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31 | Placement desired_place; //!< where the Camera should be according to calculations |
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32 | World* world; |
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33 | |
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34 | CameraTarget* target; |
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35 | |
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36 | /* physical system - not needed yet */ |
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37 | float mass; //!< mass |
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38 | Vector *acceleration; //!< acceleration |
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39 | Vector *velocity; //!< velocity |
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40 | |
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41 | /* elliptical camera mode variables */ |
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42 | Placement plLastBPlace; |
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43 | float cameraOffset; |
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44 | float cameraOffsetZ; |
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45 | float deltaTime; |
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46 | float t; |
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47 | Vector r; |
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48 | float rAbs; |
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49 | float ka; |
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50 | float a0; |
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51 | |
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52 | Quaternion *from; |
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53 | Quaternion *to; |
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54 | Quaternion *res; |
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55 | |
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56 | |
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57 | CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity |
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58 | |
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59 | void update_desired_place (); |
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60 | |
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61 | public: |
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62 | Coordinate* coord; |
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63 | |
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64 | Camera (World* world); |
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65 | ~Camera (); |
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66 | |
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67 | void time_slice (Uint32 deltaT); |
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68 | void apply (); |
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69 | void bind (WorldEntity* entity); |
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70 | void jump (Placement* plc); |
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71 | |
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72 | void setWorld(World* world); |
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73 | |
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74 | }; |
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75 | |
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76 | //! A Class to handle the Target of a Camera. |
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77 | class CameraTarget |
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78 | { |
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79 | private: |
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80 | WorldEntity* lookAt; |
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81 | |
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82 | |
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83 | public: |
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84 | Coordinate* coord; |
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85 | CameraTarget (); |
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86 | CameraTarget (Vector pos); //!< a target only needs a Position and no Rotation |
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87 | |
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88 | void setLookAt (WorldEntity* lookat); |
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89 | |
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90 | }; |
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91 | |
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92 | #endif |
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