1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "story_entity.h" |
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20 | |
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21 | |
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22 | using namespace std; |
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23 | |
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24 | |
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25 | |
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26 | StoryEntity::StoryEntity () {} |
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27 | StoryEntity::~StoryEntity () {} |
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28 | |
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29 | |
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30 | /** |
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31 | \brief initialize the entity before use. |
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32 | |
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33 | After execution of this function, the Entity is ready to be played/executed, |
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34 | this shifts the initialisation work before the execution - very important... |
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35 | |
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36 | */ |
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37 | Error StoryEntity::init() |
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38 | {} |
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39 | |
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40 | |
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41 | void StoryEntity::setStoryID(Uint32 storyID) |
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42 | { |
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43 | this->storyID = storyID; |
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44 | } |
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45 | |
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46 | int StoryEntity::getStoryID() |
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47 | { |
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48 | return this->storyID; |
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49 | } |
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50 | |
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51 | |
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52 | void StoryEntity::setNextStoryID(Uint32 nextStoryID) |
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53 | { |
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54 | this->nextStoryID = nextStoryID; |
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55 | } |
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56 | |
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57 | Uint32 StoryEntity::getNextStoryID() |
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58 | { |
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59 | return this->nextStoryID; |
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60 | } |
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61 | |
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62 | |
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63 | Error StoryEntity::start(Uint32 storyID) |
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64 | {} |
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65 | |
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66 | Error StoryEntity::start() |
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67 | {} |
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68 | |
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69 | Error StoryEntity::stop() |
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70 | {} |
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71 | |
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72 | Error StoryEntity::pause() |
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73 | {} |
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74 | |
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75 | Error StoryEntity::resume() |
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76 | {} |
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77 | |
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78 | |
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79 | void StoryEntity::load() |
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80 | {} |
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81 | |
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82 | |
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83 | void StoryEntity::displayEntityScreen() |
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84 | {} |
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85 | |
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86 | void StoryEntity::releaseEntityScreen() |
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87 | {} |
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