Last change
on this file since 3660 was
3028,
checked in by bensch, 20 years ago
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orxonox/branches/bezierTrack: now Camera follows Path. heavy cleanUp of not used stuff like elyptical Camera and so on…
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File size:
1.5 KB
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1 | /*! |
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2 | \file track.h |
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3 | \brief Basic level architecture |
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4 | */ |
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5 | |
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6 | #ifndef TRACK_H |
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7 | #define TRACK_H |
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8 | |
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9 | #include "stdincl.h" |
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10 | #include "curve.h" |
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11 | |
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12 | //! The Red Line through a level |
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13 | /** |
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14 | Handles level boundaries, bound movement mapping, camera placement and scripting. |
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15 | To create special levels with special camera movement, rules or whatever, derive from this base class. |
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16 | */ |
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17 | class Track : public Coordinate |
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18 | { |
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19 | private: |
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20 | Uint32 ID; |
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21 | Vector* offset; |
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22 | Vector* end; |
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23 | BezierCurve curve; |
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24 | |
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25 | float mainTime; |
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26 | // Vector* direction; // unity direction vector: it is costy to always recalculate it |
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27 | //Vector* up; // direction where up is ment to be - diffuse in space, eh? |
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28 | //Vector* traverse; // right-left |
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29 | Uint32 nextID; |
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30 | |
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31 | Track* next; |
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32 | Track* previous; |
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33 | |
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34 | public: |
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35 | Track (); |
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36 | |
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37 | ~Track (); |
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38 | virtual void init(); |
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39 | |
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40 | void addPoint (Vector point); |
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41 | void addHotPoint (Vector hotPoint); |
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42 | |
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43 | Vector getPos(void); |
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44 | Vector getPos(float t); |
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45 | Vector getDir (void); |
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46 | Vector getDir (float t); |
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47 | Quaternion getQuat (void); |
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48 | Quaternion getQuat (float t); |
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49 | Coord getCoord (void); |
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50 | Coord getCoord (float t); |
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51 | |
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52 | |
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53 | virtual void post_enter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght) |
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54 | virtual void post_leave (WorldEntity* entity); |
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55 | virtual void tick (float deltaT); |
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56 | virtual void map_camera (Location* lookat, Placement* camplc); |
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57 | virtual bool map_coords (Location* loc, Placement* plc); // this should return true if the entity left track boundaries |
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58 | }; |
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59 | |
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60 | #endif |
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