Last change
on this file since 3697 was
2112,
checked in by chris, 20 years ago
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orxonox/branches/chris: Implemented quaternion class… but something is still f up… the camera keeps pointing into the wrong direction… matrix rotation calculation seems not to be my strenght…
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File size:
905 bytes
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1 | /*! |
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2 | \file coordinates.h |
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3 | \brief Basic coordinate system definitions |
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4 | */ |
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5 | |
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6 | #ifndef COORDINATES_H |
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7 | #define COORDINATES_H |
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8 | |
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9 | #include "vector.h" |
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10 | |
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11 | //! Coordinates relative to track |
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12 | /** |
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13 | This identifies the position of an object on the track system |
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14 | */ |
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15 | typedef struct |
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16 | { |
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17 | unsigned long part; //!< ID of the track part the object is on |
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18 | float dist; //!< The distance that has already been traveled on the track |
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19 | Vector pos; //!< The position relative to the offset marked by the distance already covered |
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20 | Quaternion rot; //!< The direction the object is heading (relative to track direction) |
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21 | } Location; |
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22 | |
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23 | //! Absolute coordinates |
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24 | /** |
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25 | This is used to store the position of a object in the rendered coordinate system |
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26 | */ |
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27 | typedef struct |
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28 | { |
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29 | Vector r; //!< Absolute x/y/z coordinates |
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30 | Quaternion w; //!< Absolute orientation |
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31 | } Placement; |
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32 | |
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33 | #endif |
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