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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #include "track.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | /** |
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23 | \brief creates a null Track part |
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24 | */ |
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25 | Track::Track () |
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26 | { |
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27 | ID = 0; |
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28 | offset = NULL; |
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29 | end = NULL; |
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30 | nextID = 0; |
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31 | } |
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32 | |
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33 | /** |
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34 | \brief creates a functional base Track part |
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35 | \param number: the ID if this Track part |
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36 | \param next: the ID of the next Track part |
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37 | \param start: pointer to an anchor point (Vector) representing the offset of this part |
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38 | \param finish: pointer to an anchor point (Vector) representing the end of this part |
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39 | */ |
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40 | Track::Track (Uint32 number, Uint32 next, Vector* start, Vector* finish) |
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41 | { |
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42 | ID = number; |
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43 | offset = start; |
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44 | end = finish; |
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45 | nextID = next; |
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46 | } |
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47 | |
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48 | /** |
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49 | \brief removes the Track part from memory |
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50 | */ |
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51 | Track::~Track () |
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52 | { |
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53 | } |
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54 | |
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55 | /** |
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56 | \brief calculate a camera Placement from a "look at"-Location |
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57 | \param lookat: the Location the camera should be centered on |
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58 | \param camplc: pointer to a buffer where the new camera Placement should be put into |
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59 | |
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60 | Theoretically you can place the camera wherever you want, but for the sake of common sense I suggest that you at least |
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61 | try to keep the thing that should be looked at inside camera boundaries. |
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62 | */ |
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63 | void Track::map_camera (Location* lookat, Placement* camplc) |
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64 | { |
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65 | Line trace(*offset, *end - *offset); |
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66 | float l = trace.len (); |
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67 | |
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68 | // camplc->r = *offset + Vector(0,0,0.5); |
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69 | // camplc->w = Quaternion (trace.a, Vector(0,0,1)); |
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70 | float r = (lookat->dist)*PI / l; |
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71 | camplc->r = trace.r + (trace.a * ((lookat->dist-10.0) / l)) + Vector(0,0,5.0); |
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72 | camplc->w = Quaternion(Vector(0,0,0) - ((trace.r + (trace.a * ((lookat->dist) / l)) - camplc->r)), Vector(0,sin(r),cos(r))); |
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73 | |
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74 | } |
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75 | |
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76 | /** |
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77 | \brief calculate a Placement from a given Location |
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78 | \param loc: the Location the entity is in |
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79 | \param plc: a pointer to a buffer where the corresponding Placement should be put into |
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80 | |
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81 | There are no limitations to how you transform a Location into a Placement, but for the sake of placement compatibility between |
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82 | track parts you should make sure that the resulting Placement at dist == 0 is equal to the offset Vector and the Placement at |
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83 | dist == len() is equal to the end Vector. Elseway there will be ugly artifacts when transfering between track parts. |
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84 | */ |
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85 | bool Track::map_coords (Location* loc, Placement* plc) |
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86 | { |
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87 | Line trace(*offset, *end - *offset); |
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88 | float l = trace.len (); |
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89 | |
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90 | if( loc->dist > l) |
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91 | { |
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92 | loc->dist -= l; |
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93 | loc->part = nextID; |
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94 | return true; |
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95 | } |
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96 | |
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97 | Quaternion dir(trace.a, Vector(0,0,1)); |
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98 | |
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99 | plc->r = trace.r + (trace.a * ((loc->dist) / l)) + /*dir.apply*/(loc->pos); |
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100 | plc->w = dir * loc->rot; |
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101 | |
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102 | return false; |
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103 | } |
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104 | |
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105 | /** |
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106 | \brief this is called when a WorldEntity enters a Track part |
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107 | \param entity: pointer to the WorldEntity in question |
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108 | |
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109 | You can do stuff like add or remove effects, do some coordinate finetuning or whatever in here. |
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110 | */ |
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111 | void Track::post_enter (WorldEntity* entity) |
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112 | { |
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113 | } |
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114 | |
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115 | /** |
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116 | \brief this is called when a WorldEntity leaves a Track part |
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117 | \param entity: pointer to the WorldEntity in question |
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118 | |
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119 | You can do stuff like add or remove effects, do some coordinate finetuning or whatever in here. |
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120 | */ |
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121 | void Track::post_leave (WorldEntity* entity) |
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122 | { |
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123 | } |
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124 | |
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125 | /** |
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126 | \brief this is called every frame |
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127 | \param deltaT: amount of time passed since the last frame in seconds |
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128 | |
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129 | Do time based or polling scripts here. |
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130 | */ |
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131 | void Track::tick (float deltaT) |
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132 | { |
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133 | } |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | |
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