Last change
on this file since 3350 was
3280,
checked in by dave, 20 years ago
|
branches/old.dave: Nochmal das gleiche, Raumschiff sollte drehen, aber nur 20°
|
File size:
1.1 KB
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Rev | Line | |
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[3280] | 1 | /*! |
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| 2 | \file player.h |
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| 3 | \brief Implements a basic controllable WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef PLAYER_H |
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| 7 | #define PLAYER_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | #include "object.h" |
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| 11 | #include <math.h> |
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| 12 | |
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| 13 | //! Basic controllable WorldEntity |
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| 14 | class Player : public WorldEntity |
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| 15 | { |
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| 16 | friend class World; |
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| 17 | |
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| 18 | public: |
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| 19 | Player (bool isFree = false); |
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| 20 | ~Player (); |
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| 21 | |
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| 22 | virtual void post_spawn (); |
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| 23 | virtual void tick (float time); |
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| 24 | virtual void hit (WorldEntity* weapon, Vector loc); |
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| 25 | virtual void destroy (); |
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| 26 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 27 | virtual void command (Command* cmd); |
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| 28 | |
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| 29 | virtual void draw (); |
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| 30 | virtual void get_lookat (Location* locbuf); |
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| 31 | |
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| 32 | virtual void left_world (); |
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| 33 | |
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| 34 | private: |
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| 35 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
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| 36 | bool bFire; |
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| 37 | Vector velocity; |
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| 38 | float travel_speed; |
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| 39 | float acceleration; |
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| 40 | GLuint objectList; |
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| 41 | Object* obj; |
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| 42 | float tottime; |
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| 43 | float tottimecopy; |
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| 44 | float rottime; |
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| 45 | float angle; |
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| 46 | bool angleturn; |
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| 47 | bool movfinishright,movfinishleft,movfinishup,movfinishdown; |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | void move (float time); |
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| 52 | |
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| 53 | }; |
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| 54 | |
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| 55 | #endif |
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