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source: orxonox.OLD/orxonox/branches/old.dave/src/player.h @ 3325

Last change on this file since 3325 was 3279, checked in by dave, 20 years ago

branches/old.dave: Die Neigung des Raumschiffes ist jetzt nicht mehr so stark, und jetzt kann man auch 2 Tasten aufs mal drücken, ohne dass das Raumschiffsche jedes mal anhält:)

File size: 1.1 KB
RevLine 
[2190]1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
[1853]5
6#ifndef PLAYER_H
7#define PLAYER_H
8
[2036]9#include "world_entity.h"
[2860]10#include "object.h"
[3155]11#include <math.h>
[1853]12
[2190]13//! Basic controllable WorldEntity
[2036]14class Player : public WorldEntity
15{
[2551]16  friend class World;
17 
[1853]18 public:
[2190]19  Player (bool isFree = false);
[1853]20  ~Player ();
[2551]21 
22  virtual void post_spawn ();
[2190]23  virtual void tick (float time);
24  virtual void hit (WorldEntity* weapon, Vector loc);
25  virtual void destroy ();
26  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
[2551]27  virtual void command (Command* cmd);
[1900]28 
[2190]29  virtual void draw ();
30  virtual void get_lookat (Location* locbuf);
[2551]31 
32  virtual void left_world ();
33 
[1856]34 private:
[2551]35  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
36  bool bFire;
37  Vector velocity;
38  float travel_speed;
39  float acceleration;
[2730]40  GLuint objectList;
[2860]41  Object* obj;
[3155]42  float tottime;
[3172]43  float tottimecopy;
44  float rottime;
45  float angle;
[3279]46  int numPressed;
[3172]47  bool angleturn;
48  bool movfinishright,movfinishleft,movfinishup,movfinishdown;
49
50
[2551]51 
52  void move (float time);
53 
[1853]54};
55
56#endif
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