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source: orxonox.OLD/orxonox/branches/old.dave/src/player.h @ 3279

Last change on this file since 3279 was 3279, checked in by dave, 20 years ago

branches/old.dave: Die Neigung des Raumschiffes ist jetzt nicht mehr so stark, und jetzt kann man auch 2 Tasten aufs mal drücken, ohne dass das Raumschiffsche jedes mal anhält:)

File size: 1.1 KB
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef PLAYER_H
7#define PLAYER_H
8
9#include "world_entity.h"
10#include "object.h"
11#include <math.h>
12
13//! Basic controllable WorldEntity
14class Player : public WorldEntity
15{
16  friend class World;
17 
18 public:
19  Player (bool isFree = false);
20  ~Player ();
21 
22  virtual void post_spawn ();
23  virtual void tick (float time);
24  virtual void hit (WorldEntity* weapon, Vector loc);
25  virtual void destroy ();
26  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command (Command* cmd);
28 
29  virtual void draw ();
30  virtual void get_lookat (Location* locbuf);
31 
32  virtual void left_world ();
33 
34 private:
35  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
36  bool bFire;
37  Vector velocity;
38  float travel_speed;
39  float acceleration;
40  GLuint objectList;
41  Object* obj;
42  float tottime;
43  float tottimecopy;
44  float rottime;
45  float angle;
46  int numPressed;
47  bool angleturn;
48  bool movfinishright,movfinishleft,movfinishup,movfinishdown;
49
50
51 
52  void move (float time);
53 
54};
55
56#endif
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