>>> Starting Orxonox <<< > Initializing SDL > Initializing video > Initializing sound Not yet implemented > Initializing input Loading key bindings from orxonox.conf Key binding 273(UP) set to up Key binding 274(DOWN) set to down Key binding 276(LEFT) set to left Key binding 275(RIGHT) set to right Key binding 32(SPACE) set to fire Key binding 27(ESCAPE) set to quit Key binding 112(p) set to pause Key binding 113(q) set to quit Button binding 1(BUTTON_LEFT) set to fire Button binding 3(BUTTON_RIGHT) set to altfire Key binding 98(b) set to benscho Key binding 120(x) set to up_world Key binding 122(z) set to down_world > Initializing networking Not yet implemented > Initializing resources Not yet implemented World::start() - starting new StoryEntity Nr:0 finalizing the 3D-Object tList::add() List::add() tList::add() World|Entering main loop fps = 1000.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 38.000000 An entity is out of the game area Environment::draw()fps = 45.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 37.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 32.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 38.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 38.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 37.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 38.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 34.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 37.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 14.000000 An entity is out of the game area Environment::draw()fps = 43.000000 An entity is out of the game area Environment::draw()fps = 40.000000 An entity is out of the game area Environment::draw()fps = 41.000000 An entity is out of the game area Environment::draw()fps = 38.000000 An entity is out of the game area Environment::draw()tList::clear() - clearing all world objects, releasing mem List::clear() - clearing all world objects, releasing mem fps = 40.000000