1 | >>> Starting Orxonox <<< |
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2 | > Initializing SDL |
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3 | > Initializing video |
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4 | > Initializing sound |
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5 | Not yet implemented |
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6 | > Initializing input |
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7 | Loading key bindings from orxonox.conf |
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8 | Key binding 273(UP) set to up |
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9 | Key binding 274(DOWN) set to down |
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10 | Key binding 276(LEFT) set to left |
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11 | Key binding 275(RIGHT) set to right |
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12 | Key binding 32(SPACE) set to fire |
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13 | Key binding 27(ESCAPE) set to quit |
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14 | Key binding 112(p) set to pause |
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15 | Key binding 113(q) set to quit |
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16 | Button binding 1(BUTTON_LEFT) set to fire |
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17 | Button binding 3(BUTTON_RIGHT) set to altfire |
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18 | Key binding 98(b) set to benscho |
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19 | Key binding 120(x) set to up_world |
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20 | Key binding 122(z) set to down_world |
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21 | > Initializing networking |
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22 | Not yet implemented |
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23 | > Initializing resources |
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24 | Not yet implemented |
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25 | World::start() - starting new StoryEntity Nr:0 |
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26 | finalizing the 3D-Object |
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27 | tList<T>::add() |
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28 | List::add() |
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29 | tList<T>::add() |
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30 | World|Entering main loop |
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31 | fps = 1000.000000 |
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32 | An entity is out of the game area |
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33 | Environment::draw()fps = 40.000000 |
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34 | An entity is out of the game area |
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35 | Environment::draw()fps = 41.000000 |
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36 | An entity is out of the game area |
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37 | Environment::draw()fps = 41.000000 |
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38 | An entity is out of the game area |
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39 | Environment::draw()fps = 38.000000 |
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40 | An entity is out of the game area |
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41 | Environment::draw()fps = 45.000000 |
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42 | An entity is out of the game area |
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43 | Environment::draw()fps = 40.000000 |
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44 | An entity is out of the game area |
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45 | Environment::draw()fps = 41.000000 |
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46 | An entity is out of the game area |
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47 | Environment::draw()fps = 43.000000 |
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48 | An entity is out of the game area |
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49 | Environment::draw()fps = 40.000000 |
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50 | An entity is out of the game area |
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51 | Environment::draw()fps = 41.000000 |
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52 | An entity is out of the game area |
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53 | Environment::draw()fps = 41.000000 |
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54 | An entity is out of the game area |
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55 | Environment::draw()fps = 41.000000 |
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56 | An entity is out of the game area |
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57 | Environment::draw()fps = 40.000000 |
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58 | An entity is out of the game area |
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59 | Environment::draw()fps = 40.000000 |
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60 | An entity is out of the game area |
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61 | Environment::draw()fps = 43.000000 |
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62 | An entity is out of the game area |
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63 | Environment::draw()fps = 37.000000 |
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64 | An entity is out of the game area |
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65 | Environment::draw()fps = 41.000000 |
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66 | An entity is out of the game area |
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67 | Environment::draw()fps = 41.000000 |
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68 | An entity is out of the game area |
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69 | Environment::draw()fps = 40.000000 |
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70 | An entity is out of the game area |
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71 | Environment::draw()fps = 43.000000 |
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72 | An entity is out of the game area |
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73 | Environment::draw()fps = 40.000000 |
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74 | An entity is out of the game area |
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75 | Environment::draw()fps = 43.000000 |
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76 | An entity is out of the game area |
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77 | Environment::draw()fps = 41.000000 |
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78 | An entity is out of the game area |
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79 | Environment::draw()fps = 41.000000 |
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80 | An entity is out of the game area |
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81 | Environment::draw()fps = 32.000000 |
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82 | An entity is out of the game area |
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83 | Environment::draw()fps = 40.000000 |
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84 | An entity is out of the game area |
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85 | Environment::draw()fps = 43.000000 |
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86 | An entity is out of the game area |
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87 | Environment::draw()fps = 41.000000 |
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88 | An entity is out of the game area |
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89 | Environment::draw()fps = 43.000000 |
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90 | An entity is out of the game area |
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91 | Environment::draw()fps = 40.000000 |
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92 | An entity is out of the game area |
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93 | Environment::draw()fps = 43.000000 |
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94 | An entity is out of the game area |
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95 | Environment::draw()fps = 43.000000 |
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96 | An entity is out of the game area |
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97 | Environment::draw()fps = 41.000000 |
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98 | An entity is out of the game area |
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99 | Environment::draw()fps = 41.000000 |
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100 | An entity is out of the game area |
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101 | Environment::draw()fps = 41.000000 |
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102 | An entity is out of the game area |
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103 | Environment::draw()fps = 43.000000 |
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104 | An entity is out of the game area |
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105 | Environment::draw()fps = 38.000000 |
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106 | An entity is out of the game area |
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107 | Environment::draw()fps = 41.000000 |
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108 | An entity is out of the game area |
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109 | Environment::draw()fps = 43.000000 |
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110 | An entity is out of the game area |
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111 | Environment::draw()fps = 40.000000 |
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112 | An entity is out of the game area |
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113 | Environment::draw()fps = 43.000000 |
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114 | An entity is out of the game area |
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115 | Environment::draw()fps = 40.000000 |
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116 | An entity is out of the game area |
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117 | Environment::draw()fps = 43.000000 |
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118 | An entity is out of the game area |
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119 | Environment::draw()fps = 41.000000 |
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120 | An entity is out of the game area |
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121 | Environment::draw()fps = 43.000000 |
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122 | An entity is out of the game area |
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123 | Environment::draw()fps = 41.000000 |
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124 | An entity is out of the game area |
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125 | Environment::draw()fps = 41.000000 |
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126 | An entity is out of the game area |
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127 | Environment::draw()fps = 41.000000 |
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128 | An entity is out of the game area |
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129 | Environment::draw()fps = 40.000000 |
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130 | An entity is out of the game area |
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131 | Environment::draw()fps = 43.000000 |
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132 | An entity is out of the game area |
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133 | Environment::draw()fps = 41.000000 |
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134 | An entity is out of the game area |
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135 | Environment::draw()fps = 38.000000 |
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136 | An entity is out of the game area |
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137 | Environment::draw()fps = 43.000000 |
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138 | An entity is out of the game area |
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139 | Environment::draw()fps = 41.000000 |
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140 | An entity is out of the game area |
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141 | Environment::draw()fps = 43.000000 |
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142 | An entity is out of the game area |
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143 | Environment::draw()fps = 40.000000 |
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144 | An entity is out of the game area |
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145 | Environment::draw()fps = 43.000000 |
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146 | An entity is out of the game area |
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147 | Environment::draw()fps = 37.000000 |
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148 | An entity is out of the game area |
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149 | Environment::draw()fps = 41.000000 |
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150 | An entity is out of the game area |
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151 | Environment::draw()fps = 41.000000 |
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152 | An entity is out of the game area |
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153 | Environment::draw()fps = 40.000000 |
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154 | An entity is out of the game area |
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155 | Environment::draw()fps = 43.000000 |
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156 | An entity is out of the game area |
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157 | Environment::draw()fps = 40.000000 |
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158 | An entity is out of the game area |
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159 | Environment::draw()fps = 40.000000 |
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160 | An entity is out of the game area |
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161 | Environment::draw()fps = 43.000000 |
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162 | An entity is out of the game area |
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163 | Environment::draw()fps = 41.000000 |
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164 | An entity is out of the game area |
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165 | Environment::draw()fps = 43.000000 |
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166 | An entity is out of the game area |
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167 | Environment::draw()fps = 41.000000 |
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168 | An entity is out of the game area |
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169 | Environment::draw()fps = 41.000000 |
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170 | An entity is out of the game area |
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171 | Environment::draw()fps = 43.000000 |
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172 | An entity is out of the game area |
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173 | Environment::draw()fps = 41.000000 |
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174 | An entity is out of the game area |
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175 | Environment::draw()fps = 43.000000 |
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176 | An entity is out of the game area |
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177 | Environment::draw()fps = 40.000000 |
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178 | An entity is out of the game area |
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179 | Environment::draw()fps = 43.000000 |
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180 | An entity is out of the game area |
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181 | Environment::draw()fps = 41.000000 |
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182 | An entity is out of the game area |
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183 | Environment::draw()fps = 43.000000 |
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184 | An entity is out of the game area |
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185 | Environment::draw()fps = 40.000000 |
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186 | An entity is out of the game area |
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187 | Environment::draw()fps = 40.000000 |
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188 | An entity is out of the game area |
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189 | Environment::draw()fps = 38.000000 |
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190 | An entity is out of the game area |
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191 | Environment::draw()fps = 41.000000 |
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192 | An entity is out of the game area |
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193 | Environment::draw()fps = 43.000000 |
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194 | An entity is out of the game area |
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195 | Environment::draw()fps = 40.000000 |
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196 | An entity is out of the game area |
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197 | Environment::draw()fps = 41.000000 |
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198 | An entity is out of the game area |
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199 | Environment::draw()fps = 43.000000 |
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200 | An entity is out of the game area |
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201 | Environment::draw()fps = 40.000000 |
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202 | An entity is out of the game area |
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203 | Environment::draw()fps = 41.000000 |
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204 | An entity is out of the game area |
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205 | Environment::draw()fps = 41.000000 |
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206 | An entity is out of the game area |
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207 | Environment::draw()fps = 40.000000 |
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208 | An entity is out of the game area |
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209 | Environment::draw()fps = 43.000000 |
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210 | An entity is out of the game area |
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211 | Environment::draw()fps = 40.000000 |
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212 | An entity is out of the game area |
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213 | Environment::draw()fps = 43.000000 |
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214 | An entity is out of the game area |
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215 | Environment::draw()fps = 41.000000 |
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216 | An entity is out of the game area |
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217 | Environment::draw()fps = 41.000000 |
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218 | An entity is out of the game area |
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219 | Environment::draw()fps = 41.000000 |
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220 | An entity is out of the game area |
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221 | Environment::draw()fps = 43.000000 |
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222 | An entity is out of the game area |
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223 | Environment::draw()fps = 41.000000 |
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224 | An entity is out of the game area |
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225 | Environment::draw()fps = 41.000000 |
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226 | An entity is out of the game area |
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227 | Environment::draw()fps = 43.000000 |
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228 | An entity is out of the game area |
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229 | Environment::draw()fps = 34.000000 |
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230 | An entity is out of the game area |
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231 | Environment::draw()fps = 41.000000 |
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232 | An entity is out of the game area |
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233 | Environment::draw()fps = 41.000000 |
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234 | An entity is out of the game area |
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235 | Environment::draw()fps = 41.000000 |
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236 | An entity is out of the game area |
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237 | Environment::draw()fps = 43.000000 |
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238 | An entity is out of the game area |
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239 | Environment::draw()fps = 40.000000 |
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240 | An entity is out of the game area |
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241 | Environment::draw()fps = 41.000000 |
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242 | An entity is out of the game area |
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243 | Environment::draw()fps = 43.000000 |
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244 | An entity is out of the game area |
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245 | Environment::draw()fps = 41.000000 |
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246 | An entity is out of the game area |
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247 | Environment::draw()fps = 40.000000 |
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248 | An entity is out of the game area |
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249 | Environment::draw()fps = 41.000000 |
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250 | An entity is out of the game area |
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251 | Environment::draw()fps = 43.000000 |
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252 | An entity is out of the game area |
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253 | Environment::draw()fps = 40.000000 |
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254 | An entity is out of the game area |
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255 | Environment::draw()fps = 43.000000 |
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256 | An entity is out of the game area |
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257 | Environment::draw()fps = 41.000000 |
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258 | An entity is out of the game area |
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259 | Environment::draw()fps = 43.000000 |
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260 | An entity is out of the game area |
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261 | Environment::draw()fps = 41.000000 |
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262 | An entity is out of the game area |
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263 | Environment::draw()fps = 41.000000 |
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264 | An entity is out of the game area |
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265 | Environment::draw()fps = 43.000000 |
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266 | An entity is out of the game area |
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267 | Environment::draw()fps = 41.000000 |
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268 | An entity is out of the game area |
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269 | Environment::draw()fps = 43.000000 |
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270 | An entity is out of the game area |
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271 | Environment::draw()fps = 37.000000 |
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272 | An entity is out of the game area |
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273 | Environment::draw()fps = 43.000000 |
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274 | An entity is out of the game area |
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275 | Environment::draw()fps = 41.000000 |
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276 | An entity is out of the game area |
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277 | Environment::draw()fps = 41.000000 |
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278 | An entity is out of the game area |
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279 | Environment::draw()fps = 41.000000 |
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280 | An entity is out of the game area |
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281 | Environment::draw()fps = 40.000000 |
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282 | An entity is out of the game area |
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283 | Environment::draw()fps = 43.000000 |
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284 | An entity is out of the game area |
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285 | Environment::draw()fps = 41.000000 |
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286 | An entity is out of the game area |
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287 | Environment::draw()fps = 41.000000 |
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288 | An entity is out of the game area |
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289 | Environment::draw()fps = 43.000000 |
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290 | An entity is out of the game area |
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291 | Environment::draw()fps = 40.000000 |
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292 | An entity is out of the game area |
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293 | Environment::draw()fps = 43.000000 |
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294 | An entity is out of the game area |
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295 | Environment::draw()fps = 41.000000 |
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296 | An entity is out of the game area |
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297 | Environment::draw()fps = 43.000000 |
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298 | An entity is out of the game area |
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299 | Environment::draw()fps = 40.000000 |
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300 | An entity is out of the game area |
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301 | Environment::draw()fps = 14.000000 |
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302 | An entity is out of the game area |
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303 | Environment::draw()fps = 43.000000 |
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304 | An entity is out of the game area |
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305 | Environment::draw()fps = 40.000000 |
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306 | An entity is out of the game area |
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307 | Environment::draw()fps = 41.000000 |
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308 | An entity is out of the game area |
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309 | Environment::draw()fps = 38.000000 |
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310 | An entity is out of the game area |
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311 | Environment::draw()tList<T>::clear() - clearing all world objects, releasing mem |
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312 | List::clear() - clearing all world objects, releasing mem |
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313 | fps = 40.000000 |
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