1 | #include "3dUnit.h" |
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2 | /* Provides function for loading a 3ds file */ |
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3 | #include "3ds.h" |
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4 | /* Model structures that are needed to load in a .3DS file. */ |
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5 | #include "3dStructs.h" |
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6 | |
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7 | /*########################### Showroom.cpp ########################### |
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8 | # This class generates a unit, and provides functions to load and display |
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9 | # the corresponding 3ds file. |
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10 | # $Author: Johannes Bader |
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11 | # $Revision: 1.0 |
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12 | # $Date: 5.5.04 |
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13 | ###################################################################### */ |
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14 | |
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15 | C3dUnit::C3dUnit( char* name ) |
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16 | { |
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17 | /* Creates a new 3d Object of type "name" |
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18 | "name" must have at most 8 characters */ |
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19 | |
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20 | if( strlen( name ) <= 8 ) { |
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21 | strcpy( sName, name ); |
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22 | } |
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23 | else { |
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24 | printf( "Name to long, >= 8 characters: %s!", name ); |
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25 | strcpy( sName, "noname" ); |
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26 | } |
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27 | Init(); |
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28 | } |
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29 | |
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30 | C3dUnit::C3dUnit( void ) |
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31 | { |
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32 | /* No name specified */ |
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33 | strcpy( sName, "test.3ds" ); |
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34 | Init(); |
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35 | } |
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36 | |
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37 | void C3dUnit::Init( void ) |
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38 | { |
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39 | b3dModelLoaded = false; |
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40 | } |
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41 | |
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42 | void C3dUnit::Import3ds( void ) |
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43 | { |
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44 | /* Class to load the *.3ds file */ |
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45 | CLoad3ds g_Load3ds; |
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46 | /* Loads the file "name" and stores the data in CModel */ |
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47 | b3dModelLoaded = g_Load3ds.Import3DS( &CModel, sName ); |
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48 | } |
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49 | |
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50 | void C3dUnit::Draw( int mode ) |
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51 | { |
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52 | /* Draws the Model. If none has been loaded, print an error */ |
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53 | if( b3dModelLoaded ) CModel.Draw( mode ); |
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54 | else printf( "No Model for Unit %s loaded!", sName ); |
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55 | } |
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56 | |
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57 | void C3dUnit::PrintProperties( void ) |
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58 | { |
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59 | /* This function displays the Properties of the Model */ |
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60 | if( b3dModelLoaded ) |
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61 | CModel.PrintProperties(); |
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62 | else printf( "No Model for Unit %s loaded!", sName ); |
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63 | } |
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64 | |
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