#ifndef _3DUNIT_H #define _3DUNIT_H #include "3dStructs.h" class C3dUnit { private: char sName[9]; /* Name of the unit (=> filename etc. )*/ bool b3dModelLoaded; /* Set if model loaded */ void Init(); /* Sets initial values of variables */ C3dModel CModel; /* Contains the 3d model data */ public: C3dUnit( char* ); C3dUnit( void ); void Import3ds( void ); void Draw( int ); void PrintProperties( void ); }; #endif