1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | |
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17 | #include "factory.h" |
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18 | #include "game_loader.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | /* -------------------------------------------------- |
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23 | * Factory |
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24 | * -------------------------------------------------- |
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25 | */ |
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26 | |
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27 | /** |
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28 | \brief constructor |
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29 | |
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30 | set everything to zero and define factoryName |
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31 | */ |
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32 | Factory::Factory (const char* name) |
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33 | { |
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34 | this->factoryName = NULL; |
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35 | this->setFactoryName(name); |
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36 | next = NULL; |
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37 | |
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38 | initialize(); |
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39 | } |
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40 | |
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41 | /** |
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42 | \brief destructor |
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43 | |
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44 | clear the Q |
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45 | */ |
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46 | Factory::~Factory () |
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47 | { |
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48 | // printf("%s\n", this->factoryName); |
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49 | // Factory* tmpDel = this->next; |
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50 | // this->next = NULL; |
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51 | if (this->next) |
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52 | delete this->next; |
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53 | } |
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54 | |
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55 | void Factory::setFactoryName(const char* name) |
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56 | { |
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57 | if (factoryName) |
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58 | delete factoryName; |
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59 | factoryName = new char[strlen(name)+1]; |
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60 | strcpy(factoryName, name); |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | \brief generates the associated object from data |
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66 | */ |
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67 | BaseObject* Factory::fabricate( TiXmlElement* data) |
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68 | { |
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69 | return NULL; |
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70 | } |
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71 | |
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72 | /** |
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73 | \brief make this particular factory known to the LevelFactory |
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74 | */ |
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75 | void Factory::initialize() |
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76 | { |
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77 | GameLoader* gl = GameLoader::getInstance(); |
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78 | gl->registerFactory( this); |
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79 | } |
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80 | |
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81 | /** |
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82 | \brief add a Factory to the Q |
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83 | */ |
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84 | void Factory::registerFactory( Factory* factory) |
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85 | { |
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86 | if( next == NULL) setNext( factory); |
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87 | else next->registerFactory( factory); |
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88 | } |
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89 | |
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90 | const char* grabParameter( TiXmlElement* root, const char* name) |
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91 | { |
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92 | TiXmlElement* element; |
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93 | TiXmlNode* node; |
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94 | |
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95 | assert( root != NULL); |
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96 | assert( name != NULL); |
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97 | |
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98 | element = root->FirstChildElement( name); |
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99 | if( element == NULL) return NULL; |
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100 | |
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101 | node = element->FirstChild(); |
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102 | while( node != NULL) |
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103 | { |
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104 | if( node->ToText()) return node->Value(); |
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105 | node = node->NextSibling(); |
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106 | } |
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107 | return NULL; |
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108 | } |
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109 | |
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