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source: orxonox.OLD/orxonox/branches/openAL/src/world_entities/environment.cc @ 3943

Last change on this file since 3943 was 3739, checked in by patrick, 20 years ago

orxonox/trunk: worked on simpleanimation - not yet done.

File size: 1.3 KB
Line 
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2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "environment.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23#include "objModel.h"
24
25using namespace std;
26
27
28
29Environment::Environment () : WorldEntity()
30{
31  this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL);
32  //  this->model = new OBJModel("../data/models/fighter.obj");
33}
34
35
36
37Environment::~Environment () 
38{
39
40}
41
42void Environment::tick (float time) {}
43
44void Environment::hit (WorldEntity* weapon, Vector* loc) {}
45
46void Environment::destroy () {}
47
48void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
49
50void Environment::draw () 
51{
52  glMatrixMode(GL_MODELVIEW);
53  glPushMatrix();
54  float matrix[4][4];
55 
56  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
57  //rotate
58  this->getAbsDir().matrix (matrix);
59  glMultMatrixf((float*)matrix);
60 
61  this->model->draw();
62
63  glPopMatrix();
64}
65
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