Last change
on this file since 3340 was
3302,
checked in by patrick, 20 years ago
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orxonox/branches/parenting: implemented parenting and added to framework. sill got some problems with how to pass events through the new entity list (now part of the parenting-framework). changed to a more accurate way of coordinat-ing, the openGL coord-orientation. therefore the world is realy strange because it flies into the wrong direction.
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File size:
1.6 KB
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[2096] | 1 | /*! |
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| 2 | \file camera.h |
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| 3 | \brief Viewpoint controlling class definitions |
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| 4 | */ |
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[2068] | 5 | |
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[3224] | 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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[2068] | 8 | |
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[2100] | 9 | #include "stdincl.h" |
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[3302] | 10 | #include "world_entity.h" |
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[2100] | 11 | |
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[3302] | 12 | |
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[2636] | 13 | class World; |
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[2100] | 14 | |
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[2096] | 15 | //! Camera |
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| 16 | /** |
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[2636] | 17 | This class controls the viewpoint from which the World is rendered. To use the |
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| 18 | Camera it has to be bound to a WorldEntity which serves as the reference focus |
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| 19 | point. The Camera itself calls the WorldEntity::get_lookat() and |
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| 20 | World::calc_camera_pos() functions to calculate the position it currently should |
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| 21 | be in. |
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[2096] | 22 | */ |
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[2551] | 23 | |
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| 24 | enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; |
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| 25 | |
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[3302] | 26 | class Camera : public WorldEntity { |
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[2068] | 27 | private: |
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[2551] | 28 | WorldEntity* bound; //!< the WorldEntity the Camera is bound to |
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[3236] | 29 | Placement actualPlace; //!< the Camera's current position |
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[3228] | 30 | Placement desiredPlace; //!< where the Camera should be according to calculations |
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[2636] | 31 | World* world; |
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[2551] | 32 | |
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| 33 | /* physical system - not needed yet */ |
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| 34 | float m; //!< mass |
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| 35 | Vector *fs; //!< seil-kraft |
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| 36 | Vector *a; //!< acceleration |
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| 37 | Vector *v; //!< velocity |
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| 38 | |
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| 39 | /* elliptical camera mode variables */ |
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| 40 | Placement plLastBPlace; |
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| 41 | float cameraOffset; |
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| 42 | float cameraOffsetZ; |
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| 43 | float deltaTime; |
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| 44 | float t; |
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| 45 | Vector r; |
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| 46 | float rAbs; |
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| 47 | float ka; |
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| 48 | float a0; |
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[2068] | 49 | |
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[2551] | 50 | Quaternion *from; |
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| 51 | Quaternion *to; |
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| 52 | Quaternion *res; |
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| 53 | |
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[2636] | 54 | |
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[2551] | 55 | CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity |
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[2636] | 56 | |
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[3228] | 57 | void updateDesiredPlace (); |
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[2636] | 58 | |
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[2068] | 59 | public: |
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[2636] | 60 | Camera (World* world); |
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[2068] | 61 | ~Camera (); |
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[2636] | 62 | |
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[3225] | 63 | void timeSlice (Uint32 deltaT); |
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[2636] | 64 | void apply (); |
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| 65 | void bind (WorldEntity* entity); |
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| 66 | void jump (Placement* plc); |
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[3213] | 67 | void destroy(); |
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[2068] | 68 | |
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[2636] | 69 | void setWorld(World* world); |
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[2068] | 70 | |
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| 71 | }; |
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| 72 | |
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[3224] | 73 | #endif /* _CAMERA_H */ |
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