[3311] | 1 | |
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[3018] | 2 | /*! |
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| 3 | \file curve.h |
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| 4 | \brief A basic 3D curve framework |
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| 5 | |
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| 6 | Contains classes to handle curves |
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| 7 | */ |
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| 8 | |
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| 9 | #ifndef _CURVE_H |
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| 10 | #define _CURVE_H |
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| 11 | |
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| 12 | #include "vector.h" |
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| 13 | |
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[3330] | 14 | //! An Enumerator that defines what sort of Curves are availible |
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[3331] | 15 | enum CurveType {BEZIERCURVE, UPOINTCURVE}; |
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[3018] | 16 | |
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[3330] | 17 | |
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[3327] | 18 | //! An abstract class to handle curves. Needed for the Tracking system in orxonox. |
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[3019] | 19 | class Curve |
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[3018] | 20 | { |
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[3019] | 21 | protected: |
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[3217] | 22 | int nodeCount; //!< The count of nodes the Curve has. |
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| 23 | Vector curvePoint; //!< The point on the Cureve at a local Time. |
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| 24 | float localTime; //!< If the time of one point is asked more than once the programm will not calculate it again. |
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[3321] | 25 | Curve* dirCurve; //!< The derivation-curve of this Curve. |
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| 26 | int derivation; //!< Which derivation of a Curve is this. |
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[3019] | 27 | |
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[3217] | 28 | //! Handles the curve-points (dynamic List) |
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[3018] | 29 | struct PathNode |
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| 30 | { |
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[3217] | 31 | int number; //!< The N-th node of this curve. |
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[3320] | 32 | float factor; //!< Curve specific multiplier factor. |
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[3327] | 33 | Vector vFactor; //!< A Vector-factor for multipliing. |
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[3217] | 34 | Vector position; //!< Vector Pointung to this curve-point. |
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| 35 | PathNode* next; //!< Pointer to the next Node. |
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[3018] | 36 | }; |
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| 37 | |
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[3217] | 38 | PathNode* firstNode; //!< First node of the curve. |
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| 39 | PathNode* currentNode; //!< The node we are working with (the Last node). |
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[3018] | 40 | |
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[3320] | 41 | private: |
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| 42 | virtual void rebuild(void) = 0; |
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[3019] | 43 | public: |
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| 44 | void addNode (const Vector& newNode); |
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| 45 | |
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[3322] | 46 | virtual Vector calcPos(float t) = 0; |
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| 47 | virtual Vector calcDir(float t) = 0; |
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| 48 | virtual Quaternion calcQuat(float t) = 0; |
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| 49 | |
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[3019] | 50 | }; |
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| 51 | |
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[3327] | 52 | //! Class to handle bezier curves in 3-dimesnsional space |
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[3019] | 53 | /** |
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[3327] | 54 | This Curve is good, for Fast Interaction. If you want to change it during the game, go on. |
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| 55 | !!be aware!! BezierCurves only flow through their first and last Node. Their Tangents at those Points a directed to the second and second-last Point. |
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[3019] | 56 | */ |
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| 57 | class BezierCurve : public Curve |
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| 58 | { |
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| 59 | private: |
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[3320] | 60 | void rebuild(void); |
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[3018] | 61 | public: |
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[3320] | 62 | BezierCurve(void); |
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[3321] | 63 | BezierCurve(int derivation); |
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[3320] | 64 | ~BezierCurve(void); |
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[3321] | 65 | void init(void); |
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[3320] | 66 | |
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| 67 | Vector calcPos(float t); |
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| 68 | Vector calcDir(float t); |
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| 69 | Quaternion calcQuat(float t); |
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[3018] | 70 | |
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[3028] | 71 | |
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[3319] | 72 | Vector getPos(void) const; |
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[3018] | 73 | }; |
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| 74 | |
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[3311] | 75 | |
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| 76 | //! B-Spline |
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| 77 | /** |
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| 78 | class to handle b-spline in 3d space |
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| 79 | */ |
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| 80 | class BSplieCurve : public Curve |
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| 81 | { |
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| 82 | |
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| 83 | |
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| 84 | }; |
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| 85 | |
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[3327] | 86 | //! Uniform Point Curve-class |
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| 87 | /** |
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| 88 | A UPoint Curve is a A Curve, that flows through all the nodes given it. |
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| 89 | The Algorithm to buid the curve is rather slow, but Painting and tracing along the curve has high speed, so do not change this curve during the Game. |
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[3311] | 90 | |
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[3327] | 91 | This Curve is very erattic, so i do not recommend to use it. |
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| 92 | */ |
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| 93 | class UPointCurve : public Curve |
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| 94 | { |
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| 95 | private: |
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| 96 | void rebuild(void); |
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| 97 | public: |
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| 98 | UPointCurve(void); |
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| 99 | UPointCurve(int derivation); |
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| 100 | ~UPointCurve(void); |
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| 101 | void init(void); |
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| 102 | |
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| 103 | Vector calcPos(float t); |
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| 104 | Vector calcDir(float t); |
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| 105 | Quaternion calcQuat(float t); |
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| 106 | |
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| 107 | Vector getPos(void) const; |
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| 108 | }; |
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| 109 | |
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[3018] | 110 | #endif /* _CURVE_H */ |
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