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source: orxonox.OLD/orxonox/branches/parenting/src/curve.h @ 3323

Last change on this file since 3323 was 3322, checked in by bensch, 20 years ago

orxonox/branches/updater: just made some functions Virtual. (also to test the integrity of our repository)

File size: 1.8 KB
Line 
1
2/*!
3    \file curve.h
4    \brief A basic 3D curve framework
5   
6    Contains classes to handle curves
7*/ 
8
9#ifndef _CURVE_H
10#define _CURVE_H
11
12#include "vector.h"
13
14
15//! An abstract class to handle curves.
16class Curve
17{
18 protected:
19  int nodeCount;         //!< The count of nodes the Curve has.
20  Vector curvePoint;     //!< The point on the Cureve at a local Time.
21  float localTime;       //!< If the time of one point is asked more than once the programm will not calculate it again.
22  Curve* dirCurve;       //!< The derivation-curve of this Curve.
23  int derivation;        //!< Which derivation of a Curve is this.
24
25  //! Handles the curve-points (dynamic List)
26  struct PathNode
27  {
28    int number;          //!< The N-th node of this curve.
29    float factor;        //!< Curve specific multiplier factor.
30    Vector position;     //!< Vector Pointung to this curve-point.
31    PathNode* next;      //!< Pointer to the next Node.
32  };
33
34  PathNode* firstNode;   //!< First node of the curve.
35  PathNode* currentNode; //!< The node we are working with (the Last node).
36
37 private:
38  virtual void rebuild(void) = 0;
39 public:
40  void addNode (const Vector& newNode);
41
42  virtual Vector calcPos(float t) = 0;
43  virtual Vector calcDir(float t) = 0;
44  virtual Quaternion calcQuat(float t) = 0;
45 
46};
47
48//! Bezier Curve
49/**
50   Class to handle bezier curves in 3-dimesnsional space
51   
52   needed for  the Tracking system in OrxOnoX.
53*/
54class BezierCurve : public Curve
55{
56 private:
57  void rebuild(void);
58 public:
59  BezierCurve(void);
60  BezierCurve(int derivation);
61  ~BezierCurve(void);
62  void init(void);
63
64  Vector calcPos(float t);
65  Vector calcDir(float t);
66  Quaternion calcQuat(float t);
67 
68 
69  Vector getPos(void) const;
70};
71
72
73//! B-Spline
74/**
75   class to handle b-spline in 3d space
76*/
77class BSplieCurve : public Curve
78{
79
80
81};
82
83
84#endif /* _CURVE_H */
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