1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "environment.h" |
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20 | #include "stdincl.h" |
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21 | #include "world_entity.h" |
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22 | #include "vector.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | |
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27 | //Sorry Bensch |
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28 | #define LEVEL_LENGTH 500 |
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29 | |
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30 | Environment::Environment () : WorldEntity() |
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31 | { |
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32 | |
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33 | /* |
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34 | //Sorry Bensch: x,y = 10 |
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35 | for (int x = 0; x < 50; x++) |
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36 | { |
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37 | for (int y = 0; y < 50; y++) |
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38 | { |
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39 | mountainTest[x][y] =0; |
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40 | |
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41 | } |
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42 | } |
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43 | //Sorry Bensch: x,y = 9 |
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44 | for (int x = 1; x < LEVEL_LENGTH; x++) |
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45 | { |
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46 | for (int y = 1; y < LEVEL_LENGTH; y++) |
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47 | { |
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48 | //mountainTest[x][y] = (float)random() / 900000000; |
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49 | mountainTest[x][y] = (float)(random() % 4); |
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50 | } |
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51 | } |
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52 | */ |
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53 | } |
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54 | |
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55 | |
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56 | |
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57 | Environment::~Environment () {} |
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58 | |
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59 | void Environment::tick (float time) {} |
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60 | |
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61 | void Environment::hit (WorldEntity* weapon, Vector loc) {} |
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62 | |
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63 | void Environment::destroy () {} |
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64 | |
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65 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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66 | |
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67 | void Environment::draw () |
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68 | { |
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69 | glMatrixMode(GL_MODELVIEW); |
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70 | glLoadIdentity(); |
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71 | float matrix[4][4]; |
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72 | |
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73 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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74 | this->getAbsDir ().matrix (matrix); |
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75 | |
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76 | |
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77 | //glTranslatef(getPlacement()->r.x,getPlacement()->r.y,getPlacement()->r.z); |
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78 | //getPlacement()->w.matrix (matrix); |
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79 | glMultMatrixf ((float*)matrix); |
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80 | |
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81 | glBegin(GL_TRIANGLES); |
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82 | glColor3f(1,0,1); |
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83 | glVertex3f(0,0,0.5); |
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84 | glVertex3f(-0.5,0,-1); |
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85 | glVertex3f(0.5,0,-1); |
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86 | |
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87 | glVertex3f(0,0,0.5); |
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88 | glVertex3f(0,0.5,-1); |
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89 | glVertex3f(0,-0.5,-1); |
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90 | glEnd(); |
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91 | |
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92 | glBegin(GL_QUADS); |
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93 | glColor3f(1,0,1); |
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94 | glVertex3f(0.5,0.5,-1); |
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95 | glVertex3f(0.5,-0.5,-1); |
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96 | glVertex3f(-0.5,-0.5,-1); |
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97 | glVertex3f(-0.5,0.5,-1); |
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98 | glEnd(); |
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99 | } |
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100 | |
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101 | /* |
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102 | void Environment::paint() |
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103 | { |
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104 | |
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105 | glPushMatrix(); |
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106 | //glScalef(0.5, 0.5, 1.0); |
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107 | //glTranslatef(xCor, yCor, zCor); |
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108 | glTranslatef( -16.0, -2.0, 0.0); |
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109 | |
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110 | glColor3f(0.0, 1.0, 0.0); |
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111 | |
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112 | glBegin(GL_LINES); |
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113 | for (int x = 0; x < LEVEL_LENGTH; x += 1) |
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114 | { |
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115 | for (int y = 0; y < 190; y += 1) |
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116 | { |
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117 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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118 | glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]); |
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119 | } |
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120 | } |
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121 | glEnd(); |
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122 | |
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123 | |
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124 | glBegin(GL_LINES); |
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125 | for (int y = 0; y < LEVEL_LENGTH; y += 1) |
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126 | { |
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127 | for (int x = 0; x < 90; x += 1) |
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128 | { |
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129 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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130 | glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]); |
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131 | } |
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132 | } |
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133 | glEnd(); |
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134 | |
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135 | glPopMatrix(); |
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136 | |
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137 | } |
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138 | |
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139 | void Environment::drawEnvironment() |
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140 | { |
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141 | |
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142 | } |
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143 | |
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144 | */ |
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