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source: orxonox.OLD/orxonox/branches/parenting/src/environment.cc @ 3306

Last change on this file since 3306 was 3302, checked in by patrick, 20 years ago

orxonox/branches/parenting: implemented parenting and added to framework. sill got some problems with how to pass events through the new entity list (now part of the parenting-framework). changed to a more accurate way of coordinat-ing, the openGL coord-orientation. therefore the world is realy strange because it flies into the wrong direction.

File size: 2.8 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "environment.h"
20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
23
24using namespace std;
25
26
27//Sorry Bensch
28#define LEVEL_LENGTH 500
29
30Environment::Environment () : WorldEntity()
31{
32
33  /*
34  //Sorry Bensch: x,y = 10
35  for (int x = 0; x < 50; x++)
36    {
37      for (int y = 0; y < 50; y++)
38        {
39          mountainTest[x][y] =0;
40                                                 
41        }
42    }
43  //Sorry Bensch: x,y = 9
44  for (int x = 1; x < LEVEL_LENGTH; x++)
45    {
46      for (int y = 1; y < LEVEL_LENGTH; y++)
47        {
48          //mountainTest[x][y] = (float)random() / 900000000;
49          mountainTest[x][y] = (float)(random() % 4);                                       
50        }
51    }
52  */
53}
54
55
56
57Environment::~Environment () {}
58
59void Environment::tick (float time) {}
60
61void Environment::hit (WorldEntity* weapon, Vector loc) {}
62
63void Environment::destroy () {}
64
65void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
66
67void Environment::draw () 
68{
69  glMatrixMode(GL_MODELVIEW);
70  glLoadIdentity();
71  float matrix[4][4];
72
73  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
74  this->getAbsDir ().matrix (matrix);
75 
76
77  //glTranslatef(getPlacement()->r.x,getPlacement()->r.y,getPlacement()->r.z);
78  //getPlacement()->w.matrix (matrix);
79  glMultMatrixf ((float*)matrix);
80
81  glBegin(GL_TRIANGLES);
82  glColor3f(1,0,1);
83  glVertex3f(0,0,0.5);
84  glVertex3f(-0.5,0,-1);
85  glVertex3f(0.5,0,-1);
86 
87  glVertex3f(0,0,0.5);
88  glVertex3f(0,0.5,-1);
89  glVertex3f(0,-0.5,-1);
90  glEnd();
91   
92  glBegin(GL_QUADS);
93  glColor3f(1,0,1);
94  glVertex3f(0.5,0.5,-1);
95  glVertex3f(0.5,-0.5,-1);
96  glVertex3f(-0.5,-0.5,-1);
97  glVertex3f(-0.5,0.5,-1);
98  glEnd();
99}
100
101/*
102void Environment::paint()
103{
104 
105  glPushMatrix();
106  //glScalef(0.5, 0.5, 1.0);
107  //glTranslatef(xCor, yCor, zCor);
108  glTranslatef( -16.0, -2.0, 0.0);
109 
110  glColor3f(0.0, 1.0, 0.0);
111 
112  glBegin(GL_LINES);
113  for (int x = 0; x < LEVEL_LENGTH; x += 1)
114    {
115      for (int y = 0; y < 190; y += 1)
116        {
117          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
118          glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]);
119        }
120    }
121  glEnd();
122 
123 
124  glBegin(GL_LINES);
125  for (int y = 0; y < LEVEL_LENGTH; y += 1)
126    {
127      for (int x = 0; x < 90; x += 1)
128        {
129          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
130          glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]);
131        }
132    }
133  glEnd();
134 
135  glPopMatrix();
136 
137}
138
139void Environment::drawEnvironment()
140{
141
142}
143
144*/
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