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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "glmenu_imagescreen.h" |
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| 20 | #include "importer/texture.h" |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | \brief standard constructor |
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| 27 | |
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| 28 | \todo this constructor is not jet implemented - do it |
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| 29 | */ |
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| 30 | GLMenuImageScreen::GLMenuImageScreen () |
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| 31 | { |
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| 32 | this->setClassName ("GLMenuImageScreen"); |
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| 33 | } |
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| 34 | |
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| 35 | |
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| 36 | /** |
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| 37 | \brief standard deconstructor |
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| 38 | |
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| 39 | \todo this deconstructor is not jet implemented - do it |
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| 40 | */ |
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| 41 | GLMenuImageScreen::~GLMenuImageScreen () {} |
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| 42 | |
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| 43 | |
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| 44 | /** |
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| 45 | \brief function to init the screen |
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| 46 | */ |
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| 47 | void GLMenuImageScreen::init () |
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| 48 | { |
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| 49 | /* |
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| 50 | int w = 680; |
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| 51 | int h = 480; |
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| 52 | |
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| 53 | glViewport(0,0,w,h); |
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| 54 | |
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| 55 | glMatrixMode(GL_PROJECTION); |
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| 56 | glLoadIdentity(); |
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| 57 | gluPerspective(45.0f,(GLfloat)w/(GLfloat)h, .5f ,150.0f); |
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| 58 | glMatrixMode(GL_MODELVIEW); |
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| 59 | |
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| 60 | this->backTex = new Texture(); |
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| 61 | this->backTex->loadImage("orx_tex.bmp"); |
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| 62 | |
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| 63 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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| 64 | glLoadIdentity(); |
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| 65 | gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0); |
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| 66 | |
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| 67 | // Bind the texture stored at the zero index of g_Texture[] |
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| 68 | //glBindTexture(GL_TEXTURE_2D, g_Texture[0]); |
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| 69 | */ |
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| 70 | |
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| 71 | int e_bnd=0,b0=0,BANDS=64,j=0,k=0; // 0 = 32 band and 1 = 64 band. |
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| 72 | int red,green,blue,alpha=100; |
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| 73 | |
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| 74 | float vuX,vuY; |
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| 75 | long x; |
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| 76 | float gap=7.915f; // for default |
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| 77 | double equVal,y1=0; |
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| 78 | float AV_peak_falloff = 0.8f; // Spead the Peaks fall. |
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| 79 | |
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| 80 | int n; |
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| 81 | |
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| 82 | // Screen Size. |
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| 83 | int screen_width = 640; |
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| 84 | int screen_height = 480; |
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| 85 | |
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| 86 | // Set Image Size. |
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| 87 | int hud_width = 50; |
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| 88 | int hud_height = 50; |
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| 89 | |
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| 90 | // Start pos of image. |
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| 91 | int hud_x = 10; |
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| 92 | int hud_y = 10; |
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| 93 | |
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| 94 | glEnable(GL_BLEND); |
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| 95 | glEnable(GL_TEXTURE_2D); |
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| 96 | |
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| 97 | // Select Our VU Meter Background Texture |
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| 98 | this->backTex = new Texture(); |
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| 99 | this->backTex->loadImage("orx_tex.bmp"); |
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| 100 | glPushAttrib(GL_LIGHTING_BIT | GL_TRANSFORM_BIT); |
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| 101 | |
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| 102 | glDisable(GL_LIGHTING); |
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| 103 | glMatrixMode(GL_PROJECTION); |
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| 104 | glPushMatrix(); |
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| 105 | glLoadIdentity(); |
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| 106 | glOrtho(0,screen_width,0,screen_height,-1,1); // Set Up An Ortho Screen |
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| 107 | glMatrixMode(GL_MODELVIEW); |
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| 108 | glLoadIdentity(); |
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| 109 | glPushMatrix(); |
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| 110 | glEnable(GL_BLEND); |
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| 111 | |
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| 112 | glBegin(GL_QUADS); |
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| 113 | glTexCoord2i(0, 0); glVertex2i(hud_x, hud_y); |
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| 114 | glTexCoord2i(1, 0 ); glVertex2i( hud_x+hud_width, hud_y ); |
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| 115 | glTexCoord2i( 1, 1 ); glVertex2i( hud_x+hud_width, hud_y+hud_height ); |
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| 116 | glTexCoord2i( 0, 1 ); glVertex2i( hud_x, hud_y+hud_height ); |
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| 117 | glEnd(); |
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| 118 | |
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| 119 | glDisable(GL_BLEND); |
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| 120 | glPopMatrix(); |
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| 121 | glMatrixMode(GL_PROJECTION); |
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| 122 | glPopMatrix(); |
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| 123 | glPopAttrib(); |
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| 124 | glDisable(GL_TEXTURE_2D); |
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| 125 | glDisable(GL_BLEND); |
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| 126 | // End of Background image code. |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | /** |
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| 131 | \brief function to innit screen with all attributes set |
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| 132 | \param name of the background-image file |
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| 133 | \param height of the ImageScreen |
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| 134 | \param width of the Image Screen |
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| 135 | \param x offset from (0, 0) |
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| 136 | \param y offset from (0, 0) |
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| 137 | |
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| 138 | GLMenu uses its own coordinating system: upper left corner is (0, 0). x-axis is down=height, |
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| 139 | right axis is right direction (=width) |
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| 140 | */ |
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| 141 | void GLMenuImageScreen::init (char* backImageName, float height, float width, |
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| 142 | float offsetX, float offsetY) |
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| 143 | {} |
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| 144 | |
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| 145 | |
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| 146 | /** |
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| 147 | \brief draws the ImageScreen to the screenbuffer |
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| 148 | */ |
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| 149 | void GLMenuImageScreen::draw () |
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| 150 | { |
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| 151 | /* |
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| 152 | // Display a quad texture to the screen |
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| 153 | glEnable(GL_TEXTURE_2D); |
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| 154 | glBegin(GL_QUADS); |
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| 155 | |
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| 156 | // Display the top left vertice |
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| 157 | glTexCoord2f(0.0f, 1.0f); |
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| 158 | glVertex3f(-2.5, 2.5, 0); |
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| 159 | |
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| 160 | // Display the bottom left vertice |
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| 161 | glTexCoord2f(0.0f, 0.0f); |
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| 162 | glVertex3f(-2.5, -2.5, 0); |
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| 163 | |
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| 164 | // Display the bottom right vertice |
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| 165 | glTexCoord2f(1.0f, 0.0f); |
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| 166 | glVertex3f(2.5, -2.5, 0); |
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| 167 | |
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| 168 | // Display the top right vertice |
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| 169 | glTexCoord2f(1.0f, 1.0f); |
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| 170 | glVertex3f(2.5, 2.5, 0); |
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| 171 | |
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| 172 | glEnd(); |
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| 173 | glEnable(GL_TEXTURE_2D); |
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| 174 | */ |
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| 175 | |
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| 176 | SDL_GL_SwapBuffers(); |
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| 177 | |
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| 178 | delete this->backTex; |
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| 179 | SDL_Delay(5000); |
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| 180 | } |
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| 181 | |
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| 182 | |
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| 183 | /** |
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| 184 | \brief sets the background image name |
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| 185 | \param file name of the backgroun-image |
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| 186 | */ |
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| 187 | void GLMenuImageScreen::setBackImageName (char* backImageName) |
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| 188 | {} |
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| 189 | |
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| 190 | |
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| 191 | /** |
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| 192 | \brief sets position of the ImageScreen |
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| 193 | \param x offset from (0, 0) |
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| 194 | \param y offset from (0, 0) |
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| 195 | */ |
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| 196 | void GLMenuImageScreen::setPosition(float offsetX, float offsetY) |
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| 197 | {} |
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| 198 | |
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| 199 | |
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| 200 | /* |
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| 201 | \brief sets size of the ImageScreen |
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| 202 | \param height of the ImageScreen |
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| 203 | \param width of the Image Screen |
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| 204 | */ |
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| 205 | void GLMenuImageScreen::setSize(float height, float width) |
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| 206 | {} |
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