Last change
on this file since 3345 was
2963,
checked in by bensch, 20 years ago
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orxonox/trunk/importer: rotation now with quaternion, BIG fix in the mathematics of my quaternion-calculation
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File size:
537 bytes
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1 | #ifndef _FRAMEWORK_H |
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2 | #define _FRAMEWORK_H |
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3 | |
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4 | #include "windowHandler.h" // Include the Whandler Basecode |
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5 | #include "object.h" |
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6 | #include "vector.h" |
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7 | |
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8 | float rotatorP; |
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9 | float rotatorV; |
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10 | |
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11 | float dist; |
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12 | float zoomTo; |
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13 | |
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14 | Uint32 lastFrame; |
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15 | Uint32 currFrame; |
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16 | Uint32 dt; |
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17 | |
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18 | |
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19 | Vector dir; |
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20 | Vector up; |
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21 | |
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22 | float matQ[4][4]; |
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23 | |
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24 | Vector M; |
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25 | Vector p1; |
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26 | Vector p2; |
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27 | Vector rotAxis; |
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28 | float rotAngle; |
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29 | Quaternion rotQ; |
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30 | Quaternion rotQlast; |
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31 | |
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32 | bool mouse1Down; |
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33 | |
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34 | WindowHandler wHandler; // Create an instance of the whandler basecode class |
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35 | Object* obj; |
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36 | |
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37 | |
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38 | #endif /* _FRAMEWORK_H */ |
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