[3246] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "p_node.h" |
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| 20 | |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | |
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| 25 | /** |
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| 26 | \brief standard constructor |
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| 27 | |
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| 28 | \todo this constructor is not jet implemented - do it |
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| 29 | */ |
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[3248] | 30 | PNode::PNode () |
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| 31 | { |
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| 32 | this->children = new tList<PNode>(); |
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[3249] | 33 | this->bCoorChanged = true; |
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| 34 | this->bDirChanged = true; |
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[3248] | 35 | } |
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[3246] | 36 | |
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| 37 | |
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| 38 | /** |
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| 39 | \brief standard deconstructor |
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| 40 | |
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| 41 | \todo this deconstructor is not jet implemented - do it |
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| 42 | */ |
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[3248] | 43 | PNode::~PNode () |
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| 44 | { |
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| 45 | this->children->destroy(); |
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| 46 | delete this->children; |
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| 47 | } |
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[3246] | 48 | |
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[3247] | 49 | |
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| 50 | /** |
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| 51 | \brief get relative coordinates |
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| 52 | \returns relative coordinates to its parent |
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| 53 | */ |
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| 54 | Vector PNode::getRelCoor () |
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[3248] | 55 | { |
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| 56 | Vector r = this->relCoordinate; /* return a copy, so it can't be modified */ |
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| 57 | return r; |
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| 58 | } |
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[3247] | 59 | |
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| 60 | |
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| 61 | /** |
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| 62 | \brief set relative coordinates |
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| 63 | \param relative coordinates to its parent |
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| 64 | |
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| 65 | it is very importand, that you use this function, if you want to update the |
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| 66 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 67 | has changed and won't update the children Nodes. |
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| 68 | */ |
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| 69 | void PNode::setRelCoor (Vector relCoord) |
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| 70 | {} |
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| 71 | |
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| 72 | |
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| 73 | /** |
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| 74 | \brief get absolute coordinates |
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| 75 | \returns absolute coordinates from (0,0,0) |
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| 76 | */ |
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| 77 | Vector PNode::getAbsCoor () |
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| 78 | {} |
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| 79 | |
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| 80 | |
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| 81 | /** |
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| 82 | \brief get relative coordinates |
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| 83 | \returns relative coordinates to its parent |
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| 84 | |
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| 85 | it is very importand, that you use this function, if you want to update the |
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| 86 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 87 | has changed and won't update the children Nodes. |
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| 88 | */ |
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| 89 | void PNode::setAbsCoor (Vector absCoord) |
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| 90 | {} |
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| 91 | |
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| 92 | |
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| 93 | /** |
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[3248] | 94 | \brief shift coordinate (abs and rel) |
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| 95 | \param shift vector |
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| 96 | |
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| 97 | this function shifts the current coordinates about the vector shift. this is |
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| 98 | usefull because from some place else you can: |
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| 99 | PNode* someNode = ...; |
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| 100 | Vector objectMovement = calculateShift(); |
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| 101 | someNode->shiftCoor(objectMovement); |
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| 102 | |
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| 103 | elsewhere you would have to: |
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| 104 | PNode* someNode = ...; |
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| 105 | Vector objectMovement = calculateShift(); |
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| 106 | Vector currentCoor = someNode->getRelCoor(); |
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| 107 | Vector newCoor = currentCoor + objectMovement; |
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| 108 | someNode->setRelCoor(newCoor); |
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| 109 | |
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| 110 | yea right... shorter... |
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| 111 | |
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| 112 | */ |
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| 113 | void PNode::shiftCoor (Vector shift) |
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| 114 | {} |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | /** |
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[3247] | 119 | \brief get relative direction |
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| 120 | \returns relative direction to its parent |
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| 121 | */ |
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| 122 | Quaternion PNode::getRelDir () |
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| 123 | {} |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | \brief set relative direction |
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| 128 | \param relative direction to its parent |
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| 129 | |
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| 130 | it is very importand, that you use this function, if you want to update the |
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| 131 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 132 | has changed and won't update the children Nodes. |
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| 133 | */ |
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| 134 | void PNode::setRelDir (Quaternion relDir) |
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| 135 | {} |
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| 136 | |
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| 137 | |
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| 138 | /** |
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| 139 | \brief gets the absolute direction (0,0,1) |
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| 140 | \returns absolute coordinates |
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| 141 | */ |
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| 142 | Quaternion PNode::getAbsDir () |
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| 143 | {} |
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| 144 | |
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| 145 | |
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| 146 | /** |
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| 147 | \brief sets the absolute direction (0,0,1) |
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| 148 | \param absolute coordinates |
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| 149 | |
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| 150 | it is very importand, that you use this function, if you want to update the |
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| 151 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 152 | has changed and won't update the children Nodes. |
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| 153 | */ |
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| 154 | void PNode::setAbsDir (Quaternion absDir) |
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| 155 | {} |
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| 156 | |
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| 157 | |
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| 158 | /** |
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[3248] | 159 | \brief shift coordinate (abs and rel) |
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| 160 | \param shift vector |
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| 161 | |
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| 162 | this function shifts the current coordinates about the vector shift. this is |
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| 163 | usefull because from some place else you can: |
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| 164 | PNode* someNode = ...; |
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| 165 | Quaternion objectMovement = calculateShift(); |
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| 166 | someNode->shiftCoor(objectMovement); |
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| 167 | |
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| 168 | elsewhere you would have to: |
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| 169 | PNode* someNode = ...; |
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| 170 | Quaternion objectMovement = calculateShift(); |
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| 171 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 172 | Quaternion newCoor = currentCoor + objectMovement; |
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| 173 | someNode->setRelCoor(newCoor); |
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| 174 | |
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| 175 | yea right... shorter... |
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| 176 | |
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| 177 | */ |
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| 178 | void PNode::shiftDir (Quaternion shift) |
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| 179 | {} |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | /** |
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[3247] | 184 | \brief adds a child and makes this node to a parent |
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| 185 | \param child reference |
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| 186 | |
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| 187 | use this to add a child to this node. |
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| 188 | */ |
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| 189 | void PNode::addChild (PNode* pNode) |
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[3248] | 190 | { |
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| 191 | this->addChild(pNode, DEFAULT_MODE); |
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| 192 | } |
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[3247] | 193 | |
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| 194 | |
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[3248] | 195 | /** |
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| 196 | \brief adds a child and makes this node to a parent |
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| 197 | \param child reference |
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| 198 | \param on which changes the child should also change ist state |
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| 199 | |
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| 200 | use this to add a child to this node. |
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| 201 | */ |
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| 202 | void PNode::addChild (PNode* pNode, parentingMode mode) |
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| 203 | { |
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| 204 | pNode->mode = mode; |
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| 205 | this->children->add (pNode); |
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| 206 | } |
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| 207 | |
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| 208 | |
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| 209 | /** |
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| 210 | /brief removes a child from the node |
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| 211 | */ |
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[3247] | 212 | void PNode::removeChild (PNode* pNode) |
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[3248] | 213 | { |
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| 214 | this->children->remove (pNode); |
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| 215 | } |
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[3247] | 216 | |
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| 217 | |
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[3248] | 218 | /** |
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| 219 | \brief sets the parent of this PNode |
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| 220 | */ |
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[3247] | 221 | void PNode::setParent (PNode* parent) |
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[3248] | 222 | { |
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| 223 | this->parent = parent; |
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| 224 | } |
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[3247] | 225 | |
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[3248] | 226 | |
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| 227 | /** |
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| 228 | \brief updates the absCoordinate/absDirection |
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| 229 | |
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| 230 | this is used to go through the parent-tree to update all the absolute coordinates |
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| 231 | and directions. this update should be done by the engine, so you don't have to |
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| 232 | worry, normaly... |
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| 233 | */ |
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[3249] | 234 | void PNode::update(long timeStamp) |
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[3248] | 235 | { |
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[3249] | 236 | if(this->parent == NULL) |
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| 237 | printf("PNode::upate(long timeStamp) - parent is NULL..."); |
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| 238 | if( this->bCoorChanged && this->timeStamp != DataTank::timeStamp) |
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| 239 | { |
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| 240 | /* update the current absCoordinate */ |
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| 241 | this->absCoordinate = parent->getAbsCoor () + this->relCoordinate; |
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| 242 | } |
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| 243 | if( this->bDirChanged && this->timeStamp != DataTank::timeStamp) |
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| 244 | { |
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| 245 | /* update the current absDirection - remember * means rotation around sth.*/ |
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| 246 | this->absDirection = parent->getAbsDir () * this->relDirection; |
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| 247 | } |
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[3248] | 248 | |
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[3249] | 249 | PNode* pn = this->children->enumerate(); |
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| 250 | while( pn != NULL) |
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| 251 | { |
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| 252 | pn->update(timeStamp); |
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| 253 | pn = this->children->nextElement(); |
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| 254 | } |
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| 255 | |
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| 256 | this->timeStamp = timeStamp; |
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| 257 | this->bCoorChanged = false; |
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| 258 | this->bDirChanged = false; |
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| 259 | |
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[3248] | 260 | } |
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| 261 | |
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