1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | |
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17 | \todo Null-Parent => center of the coord system - singleton |
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18 | \todo Smooth-Parent: delay, speed |
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19 | \todo destroy the stuff again, delete... |
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20 | */ |
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21 | |
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22 | |
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23 | #include "p_node.h" |
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24 | |
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25 | |
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26 | using namespace std; |
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27 | |
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28 | |
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29 | /** |
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30 | \brief standard constructor |
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31 | |
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32 | \todo this constructor is not jet implemented - do it |
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33 | */ |
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34 | PNode::PNode () |
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35 | { |
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36 | this->children = new tList<PNode>(); |
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37 | this->bRelCoorChanged = true; |
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38 | this->bAbsCoorChanged = false; |
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39 | this->bRelDirChanged = true; |
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40 | this->bAbsDirChanged = false; |
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41 | this->parent = NULL; |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | \brief constructor with coodinates |
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47 | */ |
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48 | PNode::PNode (Vector* absCoordinate, PNode* parent ) |
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49 | { |
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50 | this->absCoordinate = *absCoordinate; |
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51 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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52 | |
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53 | this->children = new tList<PNode>(); |
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54 | this->bRelCoorChanged = true; |
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55 | this->bAbsCoorChanged = false; |
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56 | this->bRelDirChanged = true; |
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57 | this->bAbsDirChanged = false; |
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58 | this->parent = parent; |
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59 | |
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60 | parent->addChild (this); |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | \brief standard deconstructor |
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66 | |
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67 | \todo this deconstructor is not jet implemented - do it |
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68 | */ |
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69 | PNode::~PNode () |
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70 | { |
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71 | /* |
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72 | delete &this->children; |
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73 | delete &this->relCoordinate; |
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74 | delete &this->absCoordinate; |
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75 | delete &this->relDirection; |
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76 | delete &this->absDirection; |
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77 | */ |
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78 | this->parent = NULL; |
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79 | /* there is currently a problem with cleaning up - fix*/ |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | \brief deletes the hole pnode tree |
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85 | |
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86 | cleans up all pnodes |
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87 | */ |
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88 | void PNode::destroy () |
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89 | { |
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90 | PNode* pn = this->children->enumerate(); |
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91 | while( pn != NULL) |
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92 | { |
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93 | pn->destroy (); |
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94 | pn = this->children->nextElement(); |
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95 | } |
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96 | this->children->destroy (); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | \brief get relative coordinates |
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102 | \returns relative coordinates to its parent |
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103 | */ |
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104 | Vector PNode::getRelCoor () |
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105 | { |
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106 | Vector r = this->relCoordinate; /* return a copy, so it can't be modified */ |
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107 | return r; |
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108 | } |
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109 | |
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110 | |
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111 | /** |
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112 | \brief set relative coordinates |
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113 | \param relative coordinates to its parent |
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114 | |
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115 | it is very importand, that you use this function, if you want to update the |
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116 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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117 | has changed and won't update the children Nodes. |
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118 | */ |
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119 | void PNode::setRelCoor (Vector* relCoord) |
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120 | { |
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121 | this->bRelCoorChanged = true; |
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122 | this->relCoordinate = *relCoord; |
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123 | } |
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124 | |
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125 | |
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126 | /** |
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127 | \brief get absolute coordinates |
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128 | \returns absolute coordinates from (0,0,0) |
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129 | */ |
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130 | Vector PNode::getAbsCoor () |
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131 | { |
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132 | return this->absCoordinate; |
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133 | } |
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134 | |
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135 | |
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136 | /** |
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137 | \brief get relative coordinates |
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138 | \returns relative coordinates to its parent |
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139 | |
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140 | it is very importand, that you use this function, if you want to update the |
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141 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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142 | has changed and won't update the children Nodes. |
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143 | */ |
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144 | void PNode::setAbsCoor (Vector* absCoord) |
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145 | { |
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146 | this->bAbsCoorChanged = true; |
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147 | this->absCoordinate = *absCoord; |
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148 | } |
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149 | |
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150 | |
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151 | /** |
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152 | \brief shift coordinate (abs and rel) |
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153 | \param shift vector |
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154 | |
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155 | this function shifts the current coordinates about the vector shift. this is |
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156 | usefull because from some place else you can: |
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157 | PNode* someNode = ...; |
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158 | Vector objectMovement = calculateShift(); |
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159 | someNode->shiftCoor(objectMovement); |
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160 | |
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161 | elsewhere you would have to: |
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162 | PNode* someNode = ...; |
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163 | Vector objectMovement = calculateShift(); |
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164 | Vector currentCoor = someNode->getRelCoor(); |
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165 | Vector newCoor = currentCoor + objectMovement; |
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166 | someNode->setRelCoor(newCoor); |
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167 | |
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168 | yea right... shorter... |
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169 | |
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170 | */ |
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171 | void PNode::shiftCoor (Vector* shift) |
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172 | { |
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173 | if( this->bAbsCoorChanged) |
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174 | { |
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175 | this->absCoordinate = this->absCoordinate + *shift; |
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176 | } |
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177 | else |
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178 | { |
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179 | this->relCoordinate = this->relCoordinate + *shift; |
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180 | this->bRelCoorChanged = true; |
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181 | } |
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182 | } |
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183 | |
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184 | |
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185 | |
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186 | /** |
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187 | \brief get relative direction |
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188 | \returns relative direction to its parent |
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189 | */ |
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190 | Quaternion PNode::getRelDir () |
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191 | { |
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192 | return this->relDirection; |
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193 | } |
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194 | |
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195 | |
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196 | /** |
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197 | \brief set relative direction |
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198 | \param relative direction to its parent |
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199 | |
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200 | it is very importand, that you use this function, if you want to update the |
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201 | relDirection. If you don't use this, the PNode won't recognize, that something |
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202 | has changed and won't update the children Nodes. |
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203 | */ |
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204 | void PNode::setRelDir (Quaternion* relDir) |
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205 | { |
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206 | this->bRelCoorChanged = true; |
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207 | this->relDirection = *relDir; |
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208 | } |
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209 | |
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210 | |
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211 | /** |
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212 | \brief gets the absolute direction (0,0,1) |
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213 | \returns absolute coordinates |
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214 | */ |
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215 | Quaternion PNode::getAbsDir () |
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216 | {} |
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217 | |
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218 | |
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219 | /** |
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220 | \brief sets the absolute direction (0,0,1) |
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221 | \param absolute coordinates |
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222 | |
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223 | it is very importand, that you use this function, if you want to update the |
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224 | absDirection. If you don't use this, the PNode won't recognize, that something |
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225 | has changed and won't update the children Nodes. |
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226 | */ |
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227 | void PNode::setAbsDir (Quaternion* absDir) |
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228 | {} |
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229 | |
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230 | |
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231 | /** |
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232 | \brief shift coordinate (abs and rel) |
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233 | \param shift vector |
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234 | |
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235 | this function shifts the current coordinates about the vector shift. this is |
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236 | usefull because from some place else you can: |
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237 | PNode* someNode = ...; |
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238 | Quaternion objectMovement = calculateShift(); |
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239 | someNode->shiftCoor(objectMovement); |
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240 | |
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241 | elsewhere you would have to: |
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242 | PNode* someNode = ...; |
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243 | Quaternion objectMovement = calculateShift(); |
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244 | Quaternion currentCoor = someNode->getRelCoor(); |
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245 | Quaternion newCoor = currentCoor + objectMovement; |
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246 | someNode->setRelCoor(newCoor); |
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247 | |
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248 | yea right... shorter... |
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249 | |
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250 | */ |
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251 | void PNode::shiftDir (Quaternion* shift) |
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252 | {} |
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253 | |
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254 | |
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255 | |
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256 | /** |
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257 | \brief adds a child and makes this node to a parent |
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258 | \param child reference |
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259 | |
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260 | use this to add a child to this node. |
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261 | */ |
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262 | void PNode::addChild (PNode* pNode) |
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263 | { |
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264 | this->addChild(pNode, DEFAULT_MODE); |
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265 | } |
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266 | |
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267 | |
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268 | /** |
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269 | \brief adds a child and makes this node to a parent |
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270 | \param child reference |
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271 | \param on which changes the child should also change ist state |
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272 | |
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273 | use this to add a child to this node. |
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274 | */ |
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275 | void PNode::addChild (PNode* pNode, parentingMode mode) |
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276 | { |
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277 | pNode->mode = mode; |
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278 | pNode->parent = this; |
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279 | this->children->add (pNode); |
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280 | } |
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281 | |
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282 | |
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283 | /** |
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284 | /brief removes a child from the node |
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285 | */ |
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286 | void PNode::removeChild (PNode* pNode) |
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287 | { |
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288 | this->children->remove (pNode); |
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289 | } |
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290 | |
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291 | |
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292 | /** |
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293 | \brief sets the parent of this PNode |
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294 | */ |
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295 | void PNode::setParent (PNode* parent) |
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296 | { |
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297 | this->parent = parent; |
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298 | } |
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299 | |
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300 | /** |
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301 | \brief set the mode of this parent manualy |
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302 | */ |
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303 | void PNode::setMode (parentingMode mode) |
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304 | { |
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305 | this->mode = mode; |
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306 | } |
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307 | |
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308 | /** |
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309 | \brief has to be called, if the parent coordinate has changed |
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310 | |
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311 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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312 | will force an update of the coordinated of the node. |
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313 | */ |
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314 | void PNode::parentCoorChanged () |
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315 | { |
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316 | this->bRelCoorChanged = true; |
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317 | } |
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318 | |
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319 | |
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320 | /** |
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321 | \brief has to be called, if the parent direction has changed |
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322 | |
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323 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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324 | will force an update of the direction of the node. |
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325 | */ |
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326 | void PNode::parentDirChanged () |
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327 | { |
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328 | this->bRelDirChanged = true; |
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329 | } |
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330 | |
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331 | |
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332 | /** |
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333 | \brief updates the absCoordinate/absDirection |
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334 | |
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335 | this is used to go through the parent-tree to update all the absolute coordinates |
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336 | and directions. this update should be done by the engine, so you don't have to |
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337 | worry, normaly... |
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338 | */ |
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339 | void PNode::update (float timeStamp) |
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340 | { |
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341 | printf ("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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342 | |
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343 | if( this->mode == MOVEMENT || this->mode == ALL) |
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344 | { |
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345 | if( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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346 | { |
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347 | printf("PNode::update () - this->bAbsCoorChanged = true\n"); |
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348 | /* if you have set the absolute coordinates this overrides all other changes */ |
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349 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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350 | } |
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351 | else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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352 | { |
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353 | /*this is bad style... must be deleted later - just for testing*/ |
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354 | if( this->parent == NULL) |
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355 | { |
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356 | this->absCoordinate = this->relCoordinate; |
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357 | } |
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358 | else |
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359 | this->absCoordinate = parent->getAbsCoor () + this->relCoordinate; /* update the current absCoordinate */ |
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360 | } |
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361 | } |
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362 | |
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363 | if( this->mode == ROTATION && this->mode == ALL) |
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364 | { |
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365 | if( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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366 | { |
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367 | /* if you have set the absolute coordinates this overrides all other changes */ |
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368 | this->relDirection = this->absDirection - parent->getAbsDir (); |
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369 | } |
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370 | else if( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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371 | { |
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372 | /* update the current absDirection - remember * means rotation around sth.*/ |
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373 | this->absDirection = parent->getAbsDir () * this->relDirection; |
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374 | } |
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375 | } |
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376 | // } |
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377 | PNode* pn = this->children->enumerate(); |
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378 | while( pn != NULL) |
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379 | { |
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380 | /* if this node has changed, make sure, that all children are updated also */ |
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381 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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382 | pn->parentCoorChanged (); |
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383 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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384 | pn->parentDirChanged (); |
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385 | pn->update(timeStamp); |
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386 | pn = this->children->nextElement(); |
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387 | } |
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388 | |
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389 | this->timeStamp = timeStamp; |
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390 | this->bRelCoorChanged = false; |
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391 | this->bAbsCoorChanged = false; |
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392 | this->bRelDirChanged = false; |
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393 | this->bAbsDirChanged = false; |
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394 | } |
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395 | |
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396 | |
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397 | /* |
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398 | \brief tick |
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399 | */ |
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400 | void PNode::processTick (float dt) |
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401 | { |
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402 | this->tick (dt); |
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403 | PNode* pn = this->children->enumerate(); |
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404 | while( pn != NULL) |
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405 | { |
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406 | pn->processTick (dt); |
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407 | pn = this->children->nextElement(); |
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408 | } |
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409 | } |
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410 | |
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411 | |
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412 | void PNode::tick (float dt) |
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413 | {} |
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414 | |
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415 | |
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416 | void PNode::debug() |
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417 | { |
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418 | printf("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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419 | this->absCoordinate.x, |
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420 | this->absCoordinate.y, |
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421 | this->absCoordinate.z); |
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422 | } |
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423 | |
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424 | |
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425 | /* |
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426 | \brief set the name of the node |
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427 | |
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428 | for debug purposes realy usefull, not used to work properly |
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429 | */ |
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430 | void PNode::setName (char* newName) |
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431 | { |
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432 | this->objectName = newName; |
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433 | } |
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434 | |
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435 | |
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436 | /* |
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437 | \brief gets the name of the node |
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438 | */ |
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439 | char* PNode::getName () |
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440 | { |
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441 | return this->objectName; |
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442 | } |
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