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source: orxonox.OLD/orxonox/branches/parenting/src/p_node.h @ 3340

Last change on this file since 3340 was 3302, checked in by patrick, 20 years ago

orxonox/branches/parenting: implemented parenting and added to framework. sill got some problems with how to pass events through the new entity list (now part of the parenting-framework). changed to a more accurate way of coordinat-ing, the openGL coord-orientation. therefore the world is realy strange because it flies into the wrong direction.

File size: 2.7 KB
RevLine 
[3246]1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
[3247]16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
[3246]18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "stdincl.h"
25
[3248]26class PNode; /* forward decleration, so that parentEntry has access to PNode */
[3246]27
[3248]28typedef enum parentingMode {MOVEMENT = 0, ROTATION, ALL};
29#define DEFAULT_MODE ALL
30
[3302]31class PNode : public BaseObject {
[3246]32
33 public:
34  PNode ();
[3265]35  PNode (Vector* absCoordinate, PNode* pNode);
[3277]36  virtual ~PNode ();
[3246]37
[3277]38  void destroy ();
39
[3265]40  PNode* parent; //! a pointer to the parent node
41  tList<PNode>* children; //! list of the children
42
[3248]43  parentingMode mode;
44
[3246]45  Vector getRelCoor ();
[3269]46  void setRelCoor (Vector* relCoord);
[3302]47  //void setRelCoor (Vector relCoord);
[3246]48  Vector getAbsCoor ();
[3269]49  void setAbsCoor (Vector* absCoord);
[3302]50  //void setAbsCoor (Vector absCoord);
[3265]51  void shiftCoor (Vector* shift);
[3302]52  //void shiftCoor (Vector shift);
[3246]53
54  Quaternion getRelDir ();
[3269]55  void setRelDir (Quaternion* relDir);
[3246]56  Quaternion getAbsDir ();
[3269]57  void setAbsDir (Quaternion* absDir);
[3265]58  void shiftDir (Quaternion* shift);
[3246]59
60  void addChild (PNode* pNode);
[3248]61  void addChild (PNode* pNode, parentingMode mode);
[3246]62  void removeChild (PNode* pNode);
[3247]63  void setParent (PNode* parent);
[3265]64  void parentCoorChanged ();
65  void parentDirChanged ();
66  void setMode (parentingMode mode);
[3246]67
[3302]68  virtual void update (float timeStamp);
69  void processTick (float dt);
70  virtual void tick (float dt);
71
72  void setName (char* newName);
73  char* getName ();
74
75
[3265]76  void debug ();
77
[3302]78  float timeStamp;   //! this the timeStamp of when the abs{Coordinat, Direction} has been calculated
79  char* objectName;
[3265]80  bool bAbsCoorChanged;
81  bool bRelCoorChanged;
82  bool bRelDirChanged;
83  bool bAbsDirChanged;
[3246]84
85  Vector relCoordinate;  //! coordinates relative to the parent
86  Vector absCoordinate; //! absolute coordinates in the world ( from (0,0,0) )
87  Quaternion relDirection; //! direction relative to the parent
88  Quaternion absDirection; //! absolute direvtion in the world ( from (0,0,1) )
89
90};
91
92#endif /* _P_NODE_H */
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