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source: orxonox.OLD/orxonox/branches/parenting/src/p_node.h @ 3249

Last change on this file since 3249 was 3249, checked in by patrick, 20 years ago

oroxnox/branches/parenting: implemented some functions like update(), should now incremently go through the PNode tree

File size: 2.2 KB
Line 
1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "stdincl.h"
25
26class PNode; /* forward decleration, so that parentEntry has access to PNode */
27
28typedef enum parentingMode {MOVEMENT = 0, ROTATION, ALL};
29#define DEFAULT_MODE ALL
30
31class PNode {
32
33 public:
34  PNode ();
35  ~PNode ();
36
37  parentingMode mode;
38
39  Vector getRelCoor ();
40  void setRelCoor (Vector relCoord);
41  Vector getAbsCoor ();
42  void setAbsCoor (Vector absCoord);
43  void shiftCoor (Vector shift);
44
45  Quaternion getRelDir ();
46  void setRelDir (Quaternion relDir);
47  Quaternion getAbsDir ();
48  void setAbsDir (Quaternion absDir);
49  void shiftDir (Quaternion shift);
50
51  void addChild (PNode* pNode);
52  void addChild (PNode* pNode, parentingMode mode);
53  void removeChild (PNode* pNode);
54  void setParent (PNode* parent);
55  void update (long timeStamp);
56
57 private:
58  long timeStamp; //! this the timeStamp of when the abs{Coordinat, Direction} has been calculated
59  bool bCoorChanged;
60  bool bDirChanged;
61
62  Vector relCoordinate;  //! coordinates relative to the parent
63  Vector absCoordinate; //! absolute coordinates in the world ( from (0,0,0) )
64  Quaternion relDirection; //! direction relative to the parent
65  Quaternion absDirection; //! absolute direvtion in the world ( from (0,0,1) )
66
67  PNode* parent;
68  tList<PNode>* children; //! list of the children
69
70};
71
72#endif /* _P_NODE_H */
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