[3311] | 1 | /*! |
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| 2 | \file track_manager.h |
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| 3 | \brief manages all tracks defined in the world and the path the player takes |
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| 4 | |
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| 5 | it is a container for all tracks and all track-nodes. it manages the movement of |
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| 6 | the track helper-parent (that drives the player). it is responsable for calculating |
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| 7 | smooth curves etc. |
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| 8 | */ |
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| 9 | |
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| 10 | |
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| 11 | #ifndef _TRACK_MANAGER_H |
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| 12 | #define _TRACK_MANAGER_H |
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| 13 | |
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| 14 | #include "stdincl.h" |
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| 15 | |
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| 16 | |
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[3331] | 17 | //! condition for choosing a certain Path. \todo implement a useful way. |
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| 18 | struct PathCondition |
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| 19 | { |
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| 20 | |
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| 21 | }; |
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| 22 | |
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| 23 | |
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| 24 | //! A Graph-Element, that holds the curve-structure of a Level. |
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| 25 | /** |
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| 26 | A TrackElement is used, to define the structure of the Track itself. |
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| 27 | It is a graph and not a tree, because paths can fork and join again. |
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| 28 | */ |
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| 29 | class TrackElement |
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| 30 | { |
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| 31 | public: |
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| 32 | TrackElement(void); |
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| 33 | ~TrackElement(void); |
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| 34 | |
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[3332] | 35 | TrackElement* findByID(unsigned int trackID); |
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| 36 | |
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| 37 | bool isFresh; //!< If no Points where added until now |
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[3331] | 38 | bool isSavePoint; //!< If the first node is a savePoint |
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| 39 | bool isFork; //!< If the first node is a Fork |
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| 40 | bool isJoined; //!< If the End of the Curve is joined. |
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| 41 | PathCondition cond; //!< The Split Condition; |
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| 42 | int ID; //!< The ID of this TrackElement |
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[3333] | 43 | float startingTime; //!< The time at which this Track begins. |
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| 44 | float duration; //!< The time used to cross this TrackElement (curve). |
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[3331] | 45 | CurveType curveType; //!< The CurveType this will have. |
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| 46 | int nodeCount; //!< The count of points this TrackElement has. |
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[3332] | 47 | char* name; //!< A name for the Trac. |
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[3331] | 48 | Curve* curve; //!< The Curve of this TrackElement |
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| 49 | int childCount; //!< The number of Children This TrackElement has. |
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| 50 | TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. |
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| 51 | }; |
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| 52 | |
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| 53 | |
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| 54 | |
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[3330] | 55 | //! The TrackManager handles the flow of the Players through the game. |
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| 56 | /** |
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| 57 | \todo write the methodes |
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| 58 | |
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| 59 | <b>The TrackManager works as followed:</b> \n |
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| 60 | \n |
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| 61 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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| 62 | \li workOn(): changes the ID that will be altered through the changes. |
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[3332] | 63 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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[3333] | 64 | \li setDuration(): sets the length of the current path in seconds. |
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[3330] | 65 | \li addPoint(): adds a point to the Curve. |
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| 66 | \li addHotPoint(): adds save/splitpoint.\n |
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| 67 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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| 68 | \li condition(): decides under what condition a certain Path will be chosen. |
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| 69 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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| 70 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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| 71 | |
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[3332] | 72 | HotPoints and Joins are at the beginning of a TrackElement. \n |
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| 73 | SavePoints and Forks are at the end of a TrackElement \n |
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[3330] | 74 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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| 75 | \n |
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| 76 | <b> 2. Runtime knows the following: </b> |
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| 77 | \li calcPos(): returns the current position on the track |
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| 78 | \li calcDir(): returns the current Direction the track is flying on. |
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| 79 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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| 80 | \li choosePath(): a Function that decides which Path we should follow. |
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| 81 | |
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| 82 | TrackManager can be handled as a StateMachine. |
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[3331] | 83 | \n\n |
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| 84 | Names: |
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| 85 | \li TrackManager: handles Tracks |
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| 86 | \li Track: The Track that the ship can follow |
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| 87 | \li Path: one way through the Level, that is dependent on conditionals. |
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| 88 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
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| 89 | \li TrackElement: A Part of A whole Track |
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[3330] | 90 | */ |
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[3331] | 91 | class TrackManager : public BaseObject |
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| 92 | { |
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[3330] | 93 | private: |
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[3331] | 94 | TrackManager(void); |
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| 95 | |
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| 96 | static TrackManager* singletonRef; //!< There may only be one TrackManager existing. |
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| 97 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
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[3332] | 98 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
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[3331] | 99 | float localTime; //!< The time that has been passed since the traveling the Track. |
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| 100 | float maxTime; //!< The maximal time the track has. |
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| 101 | int trackElemCount; //!< The count of TrackElements that exist. |
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[3330] | 102 | |
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[3335] | 103 | void initChildren(unsigned int childCount); |
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[3311] | 104 | |
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[3332] | 105 | TrackElement* findTrackElementByID(unsigned int trackID) const; |
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[3330] | 106 | |
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[3311] | 107 | public: |
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[3331] | 108 | ~TrackManager(void); |
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| 109 | static TrackManager* getInstance(void); |
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[3311] | 110 | |
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[3330] | 111 | // Methods to change the Path (initialisation) |
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[3332] | 112 | void workOn(unsigned int trackID); |
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| 113 | void setCurveType(CurveType curveType); |
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[3333] | 114 | void setDuration(float time); |
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| 115 | bool addPoint(Vector newPoint); |
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| 116 | int addHotPoint(Vector newPoint); |
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| 117 | int setSavePoint(void); |
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[3332] | 118 | void fork(unsigned int count, ...); |
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| 119 | void forkV(unsigned int count, int* trackIDs); |
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| 120 | void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!! |
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| 121 | void join(unsigned int count, ...); |
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| 122 | void joinV(unsigned int count, int* trackIDs); |
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[3311] | 123 | |
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[3330] | 124 | // Methods to calculate the position on the Path (runtime) |
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[3332] | 125 | Vector calcPos(void) const; |
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| 126 | Vector calcDir(void) const; |
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[3330] | 127 | void tick(float dt); |
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[3331] | 128 | void jumpTo(float time); |
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[3330] | 129 | void choosePath(int graphID); |
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[3311] | 130 | |
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| 131 | }; |
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| 132 | |
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| 133 | #endif /* _TRACK_MANAGER_H */ |
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