1 | /*! |
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2 | \file track_manager.h |
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3 | \brief manages all tracks defined in the world and the path the player takes |
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4 | |
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5 | it is a container for all tracks and all track-nodes. it manages the movement of |
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6 | the track helper-parent (that drives the player). it is responsable for calculating |
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7 | smooth curves etc. |
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8 | */ |
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9 | |
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10 | |
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11 | #ifndef _TRACK_MANAGER_H |
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12 | #define _TRACK_MANAGER_H |
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13 | |
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14 | #include "stdincl.h" |
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15 | |
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16 | |
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17 | //! condition for choosing a certain Path. \todo implement a useful way. |
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18 | struct PathCondition |
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19 | { |
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20 | |
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21 | }; |
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22 | |
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23 | |
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24 | //! A Graph-Element, that holds the curve-structure of a Level. |
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25 | /** |
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26 | A TrackElement is used, to define the structure of the Track itself. |
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27 | It is a graph and not a tree, because paths can fork and join again. |
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28 | */ |
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29 | class TrackElement |
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30 | { |
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31 | public: |
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32 | TrackElement(void); |
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33 | ~TrackElement(void); |
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34 | |
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35 | TrackElement* findByID(unsigned int trackID); |
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36 | |
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37 | bool isFresh; //!< If no Points where added until now |
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38 | bool isSavePoint; //!< If the first node is a savePoint |
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39 | bool isFork; //!< If the first node is a Fork |
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40 | bool isJoined; //!< If the End of the Curve is joined. |
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41 | PathCondition cond; //!< The Split Condition; |
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42 | int ID; //!< The ID of this TrackElement |
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43 | float length; //!< The time usedto cross this TrackElement (curve). |
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44 | CurveType curveType; //!< The CurveType this will have. |
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45 | int nodeCount; //!< The count of points this TrackElement has. |
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46 | char* name; //!< A name for the Trac. |
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47 | Curve* curve; //!< The Curve of this TrackElement |
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48 | int childCount; //!< The number of Children This TrackElement has. |
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49 | TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. |
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50 | }; |
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51 | |
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52 | |
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53 | |
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54 | //! The TrackManager handles the flow of the Players through the game. |
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55 | /** |
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56 | \todo write the methodes |
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57 | |
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58 | <b>The TrackManager works as followed:</b> \n |
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59 | \n |
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60 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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61 | \li workOn(): changes the ID that will be altered through the changes. |
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62 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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63 | \li setLength(): sets the length of the current path in seconds. |
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64 | \li addPoint(): adds a point to the Curve. |
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65 | \li addHotPoint(): adds save/splitpoint.\n |
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66 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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67 | \li condition(): decides under what condition a certain Path will be chosen. |
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68 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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69 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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70 | |
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71 | HotPoints and Joins are at the beginning of a TrackElement. \n |
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72 | SavePoints and Forks are at the end of a TrackElement \n |
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73 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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74 | \n |
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75 | <b> 2. Runtime knows the following: </b> |
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76 | \li calcPos(): returns the current position on the track |
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77 | \li calcDir(): returns the current Direction the track is flying on. |
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78 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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79 | \li choosePath(): a Function that decides which Path we should follow. |
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80 | |
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81 | TrackManager can be handled as a StateMachine. |
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82 | \n\n |
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83 | Names: |
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84 | \li TrackManager: handles Tracks |
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85 | \li Track: The Track that the ship can follow |
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86 | \li Path: one way through the Level, that is dependent on conditionals. |
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87 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
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88 | \li TrackElement: A Part of A whole Track |
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89 | */ |
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90 | class TrackManager : public BaseObject |
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91 | { |
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92 | private: |
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93 | TrackManager(void); |
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94 | |
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95 | static TrackManager* singletonRef; //!< There may only be one TrackManager existing. |
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96 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
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97 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
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98 | float localTime; //!< The time that has been passed since the traveling the Track. |
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99 | float maxTime; //!< The maximal time the track has. |
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100 | int trackElemCount; //!< The count of TrackElements that exist. |
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101 | |
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102 | |
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103 | TrackElement* findTrackElementByID(unsigned int trackID) const; |
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104 | |
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105 | |
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106 | public: |
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107 | ~TrackManager(void); |
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108 | static TrackManager* getInstance(void); |
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109 | |
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110 | // Methods to change the Path (initialisation) |
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111 | void workOn(unsigned int trackID); |
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112 | void setCurveType(CurveType curveType); |
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113 | void setLength(float time); |
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114 | void addPoint(Vector newPoint); |
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115 | void addHotPoint(Vector newPoint); |
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116 | void setSavePoint(void); |
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117 | void fork(unsigned int count, ...); |
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118 | void forkV(unsigned int count, int* trackIDs); |
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119 | void condition(unsigned int groupID, PathCondition cond); //!< \todo really do this!! |
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120 | void join(unsigned int count, ...); |
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121 | void joinV(unsigned int count, int* trackIDs); |
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122 | |
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123 | // Methods to calculate the position on the Path (runtime) |
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124 | Vector calcPos(void) const; |
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125 | Vector calcDir(void) const; |
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126 | void tick(float dt); |
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127 | void jumpTo(float time); |
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128 | void choosePath(int graphID); |
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129 | |
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130 | }; |
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131 | |
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132 | #endif /* _TRACK_MANAGER_H */ |
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