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source: orxonox.OLD/orxonox/branches/parenting/src/world.h @ 3302

Last change on this file since 3302 was 3276, checked in by patrick, 20 years ago

orxonox/branche/parenting: added nullparent as the center of all parents.

File size: 1.9 KB
Line 
1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "story_entity.h"
11
12
13
14class Track;
15class WorldEntity;
16class Camera;
17class PNode;
18
19//! The game environment
20class World : public StoryEntity {
21
22 public:
23  World (char* name);
24  World (int worldID);
25  virtual ~World ();
26
27  template<typename T> 
28    T* spawn (Location* loc, WorldEntity* owner);       // template to be able to spawn any derivation of WorldEntity
29  template<typename T> 
30    T* spawn (Placement* plc, WorldEntity* owner);
31 
32  virtual ErrorMessage init ();
33  virtual ErrorMessage start ();
34  virtual ErrorMessage stop ();
35  virtual ErrorMessage pause ();
36  virtual ErrorMessage resume ();
37
38  virtual void load ();
39  virtual void destroy ();
40
41  void timeSlice (Uint32 deltaT);
42  void collide ();
43  void draw ();
44  void update ();       // maps Locations to Placements
45  void calcCameraPos (Location* loc, Placement* plc);
46       
47  void unload ();
48  bool command (Command* cmd);
49 
50  void setTrackLen (Uint32 tracklen);
51  int getTrackLen ();
52  //bool system_command (Command* cmd);
53  Camera* getCamera ();
54
55  void spawn (WorldEntity* entity);
56  void spawn (WorldEntity* entity, Location* loc);
57  void spawn (WorldEntity* entity, Placement* plc);
58
59  tList<WorldEntity>* entities;
60 
61  // base level data
62  Track* track;
63  Uint32 tracklen;   // number of Tracks the World consist of
64  Vector* pathnodes;
65  Camera* localCamera; 
66
67 private:
68  Uint32 lastFrame; //!> last time of frame
69  bool bQuitOrxonox; //!> quit this application
70  bool bQuitCurrentGame; //!> quit only the current game and return to menu
71  bool bPause;
72
73  char* worldName;
74  int debugWorldNr;
75  GLuint objectList;
76
77  WorldEntity* localPlayer;
78 
79  PNode* nullParent;
80 
81  void mainLoop ();
82  void synchronize ();
83  void handleInput ();
84  void timeSlice ();
85  void collision ();
86  void display ();
87  void debug ();
88};
89
90#endif /* _WORLD_H */
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