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source: orxonox.OLD/orxonox/branches/parenting/src/world.h @ 3324

Last change on this file since 3324 was 3319, checked in by bensch, 20 years ago

orxonox/branches/parenting: added a testCurve to world.cc, and removed curve from the vector-class.

File size: 1.9 KB
Line 
1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "story_entity.h"
11
12
13
14class Track;
15class WorldEntity;
16class Camera;
17class PNode;
18
19//! The game environment
20class World : public StoryEntity {
21
22 public:
23  World (char* name);
24  World (int worldID);
25  virtual ~World ();
26
27  template<typename T> 
28    T* spawn (Location* loc, WorldEntity* owner);       // template to be able to spawn any derivation of WorldEntity
29  template<typename T> 
30    T* spawn (Placement* plc, WorldEntity* owner);
31 
32  virtual ErrorMessage init ();
33  virtual ErrorMessage start ();
34  virtual ErrorMessage stop ();
35  virtual ErrorMessage pause ();
36  virtual ErrorMessage resume ();
37
38  virtual void load ();
39  virtual void destroy ();
40
41  //static void vertexCallback (GLfloat* vertex);
42
43  void timeSlice (Uint32 deltaT);
44  void collide ();
45  void draw ();
46  void update ();       // maps Locations to Placements
47  void calcCameraPos (Location* loc, Placement* plc);
48       
49  void unload ();
50  bool command (Command* cmd);
51 
52  void setTrackLen (Uint32 tracklen);
53  int getTrackLen ();
54  //bool system_command (Command* cmd);
55  Camera* getCamera ();
56
57  void spawn (WorldEntity* entity);
58  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
59
60  tList<WorldEntity>* entities;
61 
62  // base level data
63  Track* track;
64  Uint32 tracklen;   // number of Tracks the World consist of
65  Vector* pathnodes;
66  Camera* localCamera; 
67
68
69  BezierCurve* testCurve;
70 private:
71  Uint32 lastFrame; //!> last time of frame
72  bool bQuitOrxonox; //!> quit this application
73  bool bQuitCurrentGame; //!> quit only the current game and return to menu
74  bool bPause;
75
76  char* worldName;
77  int debugWorldNr;
78  GLuint objectList;
79
80  WorldEntity* localPlayer;
81 
82  PNode* nullParent;
83 
84  void mainLoop ();
85  void synchronize ();
86  void handleInput ();
87  void timeSlice ();
88  void collision ();
89  void display ();
90  void debug ();
91};
92
93#endif /* _WORLD_H */
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