Last change
on this file since 3922 was
2551,
checked in by patrick, 20 years ago
|
orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
|
File size:
748 bytes
|
Line | |
---|
1 | |
---|
2 | |
---|
3 | Matrixes Theory |
---|
4 | =============== |
---|
5 | Very important to express any rotation for OpenGL. |
---|
6 | |
---|
7 | A very simple and though not too deep introduction, contains also a good Quaternion introduction: |
---|
8 | http://skal.planet-d.net/demo/matrixfaq.html |
---|
9 | |
---|
10 | Specialy Matrix Rotations: |
---|
11 | http://mathworld.wolfram.com/RotaionMatrix.html |
---|
12 | |
---|
13 | OpenGL Transformation/Rotation Matrixes: |
---|
14 | http://nehe.gamdev.net/data/articles/article.asp?article=02 |
---|
15 | |
---|
16 | |
---|
17 | Quaternion Mathematics |
---|
18 | ====================== |
---|
19 | Orientations can be represented as Quaternions. They make it simpler and, in tearm of CPU-Time, cheaper to calculate rotations. |
---|
20 | |
---|
21 | A good and understandable introduction can be found here: |
---|
22 | http://pw1.netcom.com/~hjsmith/Quatdoc/Qindex.html |
---|
23 | |
---|
24 | |
---|
25 | www.gamedev.net/reference/articles/article1095.asp |
---|
26 | |
---|
27 | |
---|
Note: See
TracBrowser
for help on using the repository browser.