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source: orxonox.OLD/orxonox/branches/particleEngine/src/lib/lang/base_object.cc @ 3922

Last change on this file since 3922 was 3651, checked in by patrick, 20 years ago

orxonox/trunk: now got the trick with inline functions. they have to be placed at the same place as the header files are. modified BaseObject to be more performant, now isFinalized needs only 0.5 cycles! :) next stop, vector class

File size: 1.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: ...
16*/
17
18
19#include "base_object.h"
20#include "stdincl.h"
21
22
23using namespace std;
24
25
26/**
27   \brief standard constructor
28*/
29BaseObject::BaseObject () 
30{
31  this->className = NULL;
32  this->finalized = false;
33}
34
35
36/**
37   \brief standard deconstructor
38*/
39BaseObject::~BaseObject () 
40{
41  delete []this->className;
42}
43
44void BaseObject::setClassName (char* className)
45{
46  this->className = new char[strlen(className)+1];
47  strcpy(this->className, className);
48}
49
50char* BaseObject::getClassName(void) const
51{
52  return className;
53}
54
55bool BaseObject::isA (char* className)
56{
57  if( this->className == className)
58    return false;
59  return true;
60}
61
62/*
63bool BaseObject::isFinalized()
64{
65 
66}
67*/
68
69void BaseObject::finalize()
70{
71  this->finalized = true;
72}
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