Last change
on this file since 3500 was
3368,
checked in by patrick, 20 years ago
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orxonox/trunk: finished implementing loadscreen. looks quite fancy… enjoy
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File size:
1.2 KB
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1 | /*! |
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2 | \file glmenu_imagescreen |
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3 | \brief class to display a image |
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4 | */ |
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5 | |
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6 | |
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7 | #ifndef _GLMENU_IMAGESCREEN_H |
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8 | #define _GLMENU_IMAGESCREEN_H |
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9 | |
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10 | #include "stdincl.h" |
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11 | |
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12 | class Texture; |
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13 | |
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14 | class GLMenuImageScreen : public BaseObject { |
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15 | |
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16 | public: |
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17 | GLMenuImageScreen (); |
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18 | ~GLMenuImageScreen (); |
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19 | |
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20 | static GLMenuImageScreen* getInstance(); |
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21 | |
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22 | static GLMenuImageScreen* singletonRef; |
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23 | |
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24 | void init (); |
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25 | void init (char* backImageName, float height, float width, |
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26 | float offsetX, float offsetY); |
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27 | |
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28 | void draw (); |
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29 | |
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30 | void setBackImageName (char* backImageName); |
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31 | void setPosition (float offsetX, float offsetY); |
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32 | void setSize (float height, float width); |
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33 | |
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34 | void setMaximum (int maxValue); |
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35 | int getMaximum (); |
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36 | void setValue (int currentValue); |
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37 | int getValue (); |
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38 | void step (); |
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39 | |
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40 | private: |
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41 | char* backImageName; //! the name of the file of the background image |
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42 | float height, width; //! hight and width of the image |
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43 | float offsetX, offsetY; //! offset of the image from left and up |
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44 | Texture* backTex; //! background texture |
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45 | int currentValue; //! the current count of step() calls fired yet |
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46 | int maxValue; //! total count of steps |
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47 | |
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48 | }; |
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49 | |
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50 | #endif /* _GLMENU_IMAGESCREEN_H */ |
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