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source: orxonox.OLD/orxonox/branches/particle_system/src/orxonox.cc @ 3787

Last change on this file since 3787 was 3365, checked in by bensch, 20 years ago

orxonox/trunk: merged branches/parenting back to the.
merged with command:
svn merge branches/parenting trunk -r 3247:HEAD
resolved all conflicts in favor of parenting.

File size: 8.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Patrick Boenzli
23   co-programmer: Christian Meyer
24*/
25
26#include "orxonox.h"
27#include "world.h"
28#include "camera.h"
29#include "data_tank.h"
30#include "command_node.h"
31#include "game_loader.h"
32#include <string.h>
33
34using namespace std;
35
36/**
37   \brief create a new Orxonox
38*/
39Orxonox::Orxonox ()
40{
41  pause = false;
42}
43
44/**
45   \brief remove Orxonox from memory
46*/
47Orxonox::~Orxonox () 
48{
49  Orxonox::singletonRef = NULL;
50  if( world != NULL) delete world;
51  if( localinput != NULL) delete world;
52  if( localcamera != NULL) delete localcamera;
53  if( resources != NULL) delete resources;
54}
55
56
57/* this is a singleton class to prevent duplicates */
58Orxonox* Orxonox::singletonRef = 0;
59
60Orxonox* Orxonox::getInstance (void)
61{
62  if (singletonRef == NULL)
63    singletonRef = new Orxonox();
64  return singletonRef;
65}
66
67/**
68   \brief this finds the config file
69   
70   Since the config file varies from user to user and since one may want to specify different config files
71   for certain occasions or platforms this function finds the right config file for every occasion and stores
72   it's path and name into configfilename
73*/
74void Orxonox::getConfigFile (int argc, char** argv)
75{
76  strcpy (configfilename, "orxonox.conf");
77}
78
79/**
80   \brief initialize Orxonox with command line
81*/
82int Orxonox::init (int argc, char** argv)
83{
84  // parse command line
85  // config file
86 
87  getConfigFile (argc, argv);
88  SDL_Init (SDL_INIT_TIMER);
89  // initialize everything
90  if( initVideo() == -1) return -1;
91  if( initSound() == -1) return -1;
92  printf("> Initializing input\n");
93  if( initInput() == -1) return -1;
94  printf("> Initializing networking\n");
95  if( initNetworking () == -1) return -1;
96  printf("> Initializing resources\n");
97  if( initResources () == -1) return -1;
98  //printf("> Initializing world\n");
99  //if( init_world () == -1) return -1; PB: world will be initialized when started
100 
101  return 0;
102}
103
104/**
105   \brief initializes SDL and OpenGL
106*/
107int Orxonox::initVideo() 
108{
109  printf("> Initializing video\n");
110  if (SDL_Init(SDL_INIT_VIDEO) == -1)
111    {
112      printf ("could not initialize SDL Video\n");
113      return -1;
114    }
115  // Set video mode
116  // TO DO: parse arguments for settings
117  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
118  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
119  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
120  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
121 
122
123  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
124  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
125  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
126  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
127  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
128  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
129  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
130
131
132
133  int bpp = 16;
134  int width = 640;
135  int height = 480;
136  //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/
137  //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER;
138
139  Uint32 videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE;
140
141  /* query SDL for information about our video hardware */
142  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
143 
144  if( videoInfo == NULL)
145    {
146      printf ("Orxonox::initVideo() - Failed getting Video Info :%s\n", SDL_GetError()); 
147      SDL_Quit ();
148    }
149  if( videoInfo->hw_available)
150    videoFlags |= SDL_HWSURFACE;
151  else 
152    videoFlags |= SDL_SWSURFACE;
153  /*
154  if(VideoInfo -> blit_hw)                           
155    VideoFlags |= SDL_HWACCEL;
156  */
157 
158  if((this->screen = SDL_SetVideoMode (width, height, bpp, videoFlags)) == NULL)
159  {
160    printf("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, videoFlags, SDL_GetError());
161    SDL_Quit();
162    return -1;
163  }
164 
165  // Set window labeling
166  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
167 
168  // TO DO: Create a cool icon and use it here
169  // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 
170
171  // OpenGL stuff
172  glClearColor (0.0, 0.0, 0.0, 0.0);
173  glEnable (GL_DEPTH_TEST);
174 
175  // LIGHTING
176  GLfloat lmodelAmbient[] = {.1, .1, .1, 1.0};
177  GLfloat whiteLight[] = {1.0, 1.0, 1.0,1.0};
178  GLfloat lightPosition[] = {10.0, 10, 19.0, 0.0};
179
180  glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
181  glLightfv (GL_LIGHT0, GL_SPECULAR, whiteLight);
182  glEnable (GL_LIGHTING);
183  glEnable (GL_LIGHT0);
184  glEnable (GL_DEPTH_TEST);
185  glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
186  glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
187   
188  //glEnable (GL_TEXTURE_2D);
189  //  glEnable(GL_COLOR);
190  //  glShadeModel(GL_SMOOTH);
191 
192  // create camera
193  //localcamera = new Camera(world); /* \todo camera/input node not used anymore*/
194 
195  return 0;
196}
197
198
199/**
200   \brief initializes the sound engine
201*/
202int Orxonox::initSound() 
203{
204  printf("> Initializing sound\n");
205  // SDL_Init(SDL_INIT_AUDIO);
206  printf("Not yet implemented\n");
207  return 0;
208}
209
210
211/**
212   \brief initializes input functions
213*/
214int Orxonox::initInput() 
215{
216  // create localinput
217  localinput = new CommandNode( configfilename);
218 
219  return 0;
220}
221
222
223/**
224   \brief initializes network system
225*/
226int Orxonox::initNetworking() 
227{
228  printf("Not yet implemented\n");
229  return 0;
230}
231
232
233/**
234   \brief initializes and loads resource files
235*/
236int Orxonox::initResources() 
237{
238  printf("Not yet implemented\n");
239  return 0;
240}
241
242
243/**
244   \brief initializes the world
245*/
246int Orxonox::initWorld() 
247{
248  //world = new World();
249 
250  // TO DO: replace this with a menu/intro
251  //world->load_debug_level();
252 
253  return 0;
254}
255
256
257/**
258   \brief starts the orxonox game or menu
259
260   here is the central orxonox state manager. There are currently two states
261   - menu
262   - game-play
263   both states manage their states themselfs again.
264*/
265void Orxonox::start()
266{
267 
268  this->gameLoader = GameLoader::getInstance();
269  this->gameLoader->loadDebugCampaign(DEBUG_CAMPAIGN_0);
270  this->gameLoader->init();
271  this->gameLoader->start();
272}
273
274
275/**
276   \brief exits Orxonox
277*/
278void Orxonox::quitGame() 
279{
280  bQuitOrxonox = true;
281}
282
283
284
285/**
286   \brief handles sprecial events from localinput
287   \param event: an event not handled by the CommandNode
288*/
289void Orxonox::eventHandler(SDL_Event* event)
290{
291  // Handle special events such as reshape, quit, focus changes
292}
293 
294
295/**
296   \brief handle keyboard commands that are not meant for WorldEntities
297   \param cmd: the command to handle
298   \return true if the command was handled by the system or false if it may be passed to the WorldEntities
299*/
300bool Orxonox::systemCommand(Command* cmd)
301{
302  /*
303  if( !strcmp( cmd->cmd, "quit"))
304    {
305      if( !cmd->bUp) this->gameLoader->stop();
306      return true;
307    }
308  return false;
309  */
310  return false;
311}
312
313
314/**
315   \brief retrieve a pointer to the local Camera
316   \return a pointer to localcamera
317*/
318Camera* Orxonox::getCamera()
319{
320  return localcamera;
321}
322
323
324/**
325   \brief retrieve a pointer to the local CommandNode
326   \return a pointer to localinput
327*/
328CommandNode* Orxonox::getLocalInput()
329{
330  return localinput;
331}
332
333
334/**
335   \brief retrieve a pointer to the local World
336   \return a pointer to world
337*/
338World* Orxonox::getWorld()
339{
340  return world;
341}
342
343
344SDL_Surface* Orxonox::getScreen ()
345{
346  return this->screen;
347}
348
349
350int main(int argc, char** argv) 
351{ 
352  printf(">>> Starting Orxonox <<<\n");
353  Orxonox *orx = Orxonox::getInstance();
354 
355  if((*orx).init(argc, argv) == -1)
356    {
357      printf("! Orxonox initialization failed\n");
358      return -1;
359    }
360 
361  orx->start();
362 
363  //delete orx;
364 
365  return 0;
366}
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