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source: orxonox.OLD/orxonox/branches/physics/src/player.h @ 3326

Last change on this file since 3326 was 3238, checked in by bensch, 20 years ago

orxonox/branches: updated branches: buerli, nico, sound. And moved bezierTrack to old.bezierTrack. Conflicts resolved in a usefull order.
Conflics mostly resolved in favor of trunk
merge.

File size: 930 bytes
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef _PLAYER_H
7#define _PLAYER_H
8
9#include "world_entity.h"
10#include "importer/object.h"
11
12//! Basic controllable WorldEntity
13class Player : public WorldEntity
14{
15  friend class World;
16 
17 public:
18  Player(bool isFree = false);
19  ~Player();
20 
21  virtual void postSpawn();
22  virtual void tick(float time);
23  virtual void hit(WorldEntity* weapon, Vector loc);
24  virtual void destroy();
25  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
26  virtual void command(Command* cmd);
27 
28  virtual void draw();
29  virtual void getLookat(Location* locbuf);
30 
31  virtual void leftWorld();
32 
33 private:
34  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
35  bool bFire;
36  Vector velocity;
37  float travelSpeed;
38  float acceleration;
39  GLuint objectList;
40  Object* obj;
41 
42  void move(float time);
43 
44};
45
46#endif /* _PLAYER_H */
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