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source: orxonox.OLD/orxonox/branches/physics/src/track.h @ 3659

Last change on this file since 3659 was 3238, checked in by bensch, 20 years ago

orxonox/branches: updated branches: buerli, nico, sound. And moved bezierTrack to old.bezierTrack. Conflicts resolved in a usefull order.
Conflics mostly resolved in favor of trunk
merge.

File size: 1.2 KB
Line 
1/*!
2    \file track.h
3    \brief Basic level architecture
4*/ 
5
6#ifndef _TRACK_H
7#define _TRACK_H
8
9#include "stdincl.h"
10
11//!     The Red Line through a level
12/**
13   Handles level boundaries, bound movement mapping, camera placement and scripting.
14   To create special levels with special camera movement, rules or whatever, derive from this base class.
15*/
16class Track
17{
18 private:
19  Uint32 ID;
20  Vector* offset;
21  Vector* end;
22  // Vector* direction; // unity direction vector: it is costy to always recalculate it
23  //Vector* up; // direction where up is ment to be - diffuse in space, eh?
24  //Vector* traverse; // right-left
25  Uint32 nextID;
26 
27 
28 public:
29  Track ();
30  Track (Uint32 number, Uint32 next, Vector* start, Vector* finish);
31  ~Track ();
32  virtual void init();
33 
34  virtual void postEnter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght)
35  virtual void postLeave (WorldEntity* entity);
36  virtual void tick (float deltaT);
37  virtual void mapCamera (Location* lookat, Placement* camplc);
38  virtual bool mapCoords (Location* loc, Placement* plc);       // this should return true if the entity left track boundaries
39};
40
41#endif /* _TRACK_H */
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