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source: orxonox.OLD/orxonox/branches/physics/src/util/animation/animation3d.h @ 4300

Last change on this file since 4300 was 4178, checked in by bensch, 20 years ago

orxonox/branches/physics: merged the Trunk into the physics Branche again:
merged with command:
svn merge ../trunk physics -r 3953:HEAD
no important conflicts

File size: 2.7 KB
Line 
1/*!
2    \file animation3d.h
3*/
4
5
6#include "animation.h"
7
8#include "vector.h"
9class PNode;
10
11#define DELTA_X_3D 0.05  //!< the percentag of the distance that doesnt have to be done by neg_exp (asymptotical) ~ maschinendelta
12
13//! KeyFrame3D Struct
14/**
15   This represents one point with direction of the animation
16*/
17typedef struct KeyFrame3D {
18  float duration;                   //!< The duration of this KeyFrame
19  Vector position;                  //!< The position of this KeyFrame
20  Vector lastPosition;
21  Quaternion direction;             //!< The direction of this KeyFrame
22  ANIM_FUNCTION animFuncMov;        //!< with whitch function to iterate movement to the next KeyFrame3D
23  ANIM_FUNCTION animFuncRot;        //!< with whitch function to iterate rotation to the next KeyFrame3D
24};
25
26//! Animation Struct
27/**
28   This represents an animation for a object
29*/
30class Animation3D : public Animation
31{
32 public:
33  Animation3D(PNode* object);
34  virtual ~Animation3D(void);
35   
36  virtual void rewind(void);
37
38  void addKeyFrame(Vector position, Quaternion direction, float time, ANIM_FUNCTION animFuncMov = ANIM_DEFAULT_FUNCTION, ANIM_FUNCTION animFuncRot = ANIM_NULL);
39  //  void addKeyFrame(KeyFrame3D* frame);
40
41  virtual void tick(float dt);
42 
43 private:
44  // animation functions
45  void setAnimFuncMov(ANIM_FUNCTION animFunc);
46  void setAnimFuncRot(ANIM_FUNCTION animFunc);
47  void mConstant(float timePassed) const;
48  void mLinear(float timePassed) const;
49  void mSine(float timePassed) const;
50  void mCosine(float timePassed) const;
51  void mExp(float timePassed) const;
52  void mNegExp(float timePassed) const;
53  void mQuadratic(float timePassed) const;
54  void mRandom(float timePassed) const;
55  void rConstant(float timePassed) const;
56  void rLinear(float timePassed) const;
57  void rSine(float timePassed) const;
58  void rCosine(float timePassed) const;
59  void rExp(float timePassed) const;
60  void rNegExp(float timePassed) const;
61  void rQuadratic(float timePassed) const;
62  void rRandom(float timePassed) const;
63  //  ANIM_FUNCTION animFunc;
64  void (Animation3D::*animFuncMov)(float) const;      //!< A Function for the AnimationType
65  void (Animation3D::*animFuncRot)(float) const;      //!< A Function for the AnimationType
66
67  KeyFrame3D* currentKeyFrame;                     //!< The current KeyFrame
68  KeyFrame3D* nextKeyFrame;                        //!< The KeyFrame we iterate to
69  tList<KeyFrame3D>* keyFrameList;                 //!< The KeyFrameList
70
71  // more class-local description
72  PNode* object;                                   //!< The Object from which to Animate something
73  Vector lastPosition;   //!< ??
74  Vector tmpVect;        //!< what for??
75  float deltaT;          //!< ??
76  float expFactorMov;
77  float expFactorRot;
78};
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