1 | /*! |
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2 | \file resource_manager.h |
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3 | \brief The Resource Manager checks if a file/resource is loaded. |
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4 | |
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5 | If a file/resource was already loaded the resourceManager will |
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6 | return a void pointer to the desired resource. |
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7 | Otherwise it will instruct the coresponding resource-loader to load, |
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8 | and receive a pointer to it. |
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9 | */ |
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10 | |
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11 | #ifndef _RESOURCE_MANAGER_H |
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12 | #define _RESOURCE_MANAGER_H |
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13 | |
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14 | #include "base_object.h" |
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15 | |
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16 | // FORWARD DEFINITION |
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17 | template<class T> class tList; |
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18 | |
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19 | //! An eumerator for different fileTypes the resourceManager supports \todo WAV, MP3, OGG support |
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20 | enum ResourceType {OBJ, PRIM, WAV, MP3, OGG, TTF, IMAGE}; |
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21 | //! An enumerator for different UNLOAD-types. |
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22 | /** |
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23 | RP_NO: will be unloaded on request |
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24 | RP_LEVEL: will be unloaded at the end of a Level |
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25 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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26 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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27 | */ |
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28 | enum ResourcePriority {RP_NO = 0, RP_LEVEL = 1, RP_CAMPAIGN = 2, RP_GAME = 3}; |
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29 | |
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30 | //! A Struct that keeps track about A resource its name its Type, and so on |
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31 | struct Resource |
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32 | { |
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33 | void* pointer; //!< Pointer to the Resource. |
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34 | int count; //!< How many times this Resource has been loaded. |
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35 | |
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36 | char* name; //!< Name of the Resource. |
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37 | ResourceType type; //!< ResourceType of this Resource. |
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38 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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39 | |
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40 | // more specific |
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41 | float modelSize; |
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42 | unsigned int ttfSize; |
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43 | unsigned char ttfColorR; |
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44 | unsigned char ttfColorG; |
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45 | unsigned char ttfColorB; |
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46 | }; |
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47 | |
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48 | |
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49 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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50 | /** |
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51 | If a file/resource was already loaded the resourceManager will |
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52 | return a void pointer to the desired resource. |
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53 | Otherwise it will instruct the corresponding resource-loader to load, |
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54 | and receive the pointer to it. |
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55 | |
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56 | It does it by looking, if a desired file has already been loaded. |
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57 | |
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58 | \todo loading also dependant by parameters. |
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59 | */ |
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60 | class ResourceManager : public BaseObject |
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61 | { |
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62 | public: |
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63 | static ResourceManager* getInstance(); |
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64 | virtual ~ResourceManager(); |
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65 | |
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66 | bool setDataDir(const char* dataDir); |
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67 | bool addImageDir(char* imageDir); |
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68 | void* load(const char* fileName, ResourcePriority prio = RP_NO, |
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69 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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70 | void* load(const char* fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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71 | void* param1 = NULL, void* param2 = NULL, void* param3 = NULL); |
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72 | bool unload(void* pointer, ResourcePriority prio = RP_NO); |
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73 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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74 | bool unloadAllByPriority(ResourcePriority prio); |
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75 | void debug(void); |
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76 | |
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77 | private: |
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78 | ResourceManager(); |
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79 | static ResourceManager* singletonRef; |
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80 | |
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81 | tList<Resource>* resourceList; //!< The List of Resources, that has already been loaded. |
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82 | char* dataDir; //!< The Data Directory, where all relevant Data is stored. |
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83 | tList<char>* imageDirs; //!< A list of directories in which images are stored. |
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84 | |
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85 | |
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86 | Resource* locateResourceByInfo(const char* fileName, ResourceType type, void* param1, void* param2, void* param3); |
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87 | Resource* locateResourceByPointer(const void* pointer); |
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88 | |
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89 | bool isDir(const char* directory); |
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90 | bool isFile(const char* directory); |
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91 | |
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92 | }; |
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93 | |
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94 | #endif /* _RESOURCE_MANAGER_H */ |
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