1 | /*! |
---|
2 | \file model.h |
---|
3 | \brief Contains the Model Class that handles 3D-Models |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _MODEL_H |
---|
7 | #define _MODEL_H |
---|
8 | |
---|
9 | #include "../stdincl.h" |
---|
10 | |
---|
11 | #include "array.h" |
---|
12 | #include "material.h" |
---|
13 | #include "vector.h" |
---|
14 | |
---|
15 | using namespace std; |
---|
16 | |
---|
17 | enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER}; |
---|
18 | |
---|
19 | //! Class that handles 3D-Models. it can also read them in and display them. |
---|
20 | class Model |
---|
21 | { |
---|
22 | public: |
---|
23 | Model(void); |
---|
24 | Model(PRIMITIVE type); |
---|
25 | Model(char* modelName); |
---|
26 | virtual ~Model(void); |
---|
27 | |
---|
28 | void setName(const char* name); |
---|
29 | |
---|
30 | void draw(void) const; |
---|
31 | void draw(int groupNumber) const; |
---|
32 | void draw(char* groupName) const; |
---|
33 | int getGroupCount() const; |
---|
34 | |
---|
35 | protected: |
---|
36 | char* name; //!< This is the name of the Model. |
---|
37 | bool finalized; //!< Sets the Object to be finalized. |
---|
38 | |
---|
39 | //! This is the placeholder of one Vertex beloning to a Face. |
---|
40 | struct FaceElement |
---|
41 | { |
---|
42 | int vertexNumber; //!< The number of the Vertex out of the Array* vertices, this vertex points to. |
---|
43 | int normalNumber; //!< The number of the Normal out of the Array* normals, this vertex points to. |
---|
44 | int texCoordNumber; //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to. |
---|
45 | FaceElement* next; //!< Point to the next FaceElement in this List. |
---|
46 | }; |
---|
47 | |
---|
48 | //! This is the placeholder of a Face belonging to a Group of Faces. |
---|
49 | /** |
---|
50 | \todo take Material to a call for itself. |
---|
51 | |
---|
52 | This can also be a Material-Change switch. |
---|
53 | That means if you want to change a Material inside of a group, |
---|
54 | you can create an empty face and apply a material to it, and the Importer will cahnge Colors |
---|
55 | */ |
---|
56 | struct Face |
---|
57 | { |
---|
58 | int vertexCount; //!< The Count of vertices this Face has. |
---|
59 | FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face. |
---|
60 | |
---|
61 | char* materialString; //!< The Name of the Material to which to Change. |
---|
62 | |
---|
63 | Face* next; //!< Pointer to the next Face. |
---|
64 | }; |
---|
65 | |
---|
66 | //! Group to handle multiple Models per obj-file. |
---|
67 | struct Group |
---|
68 | { |
---|
69 | char* name; //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function. |
---|
70 | |
---|
71 | GLuint listNumber; //!< The number of the GL-List this Group gets. |
---|
72 | Face* firstFace; //!< The first Face in this group. |
---|
73 | Face* currentFace; //!< The current Face in this Group (the one we are currently working with.) |
---|
74 | int faceMode; //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material, 3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM... |
---|
75 | int faceCount; //!< The Number of Faces this Group holds. |
---|
76 | |
---|
77 | Group* next; //!< Pointer to the next Group. |
---|
78 | }; |
---|
79 | |
---|
80 | |
---|
81 | Array* vertices; //!< The Array that handles the Vertices. |
---|
82 | int verticesCount; //!< A global Counter for vertices. |
---|
83 | Array* normals; //!< The Array that handles the Normals. |
---|
84 | Array* vTexture; //!< The Array that handles the VertexTextureCoordinates. |
---|
85 | |
---|
86 | |
---|
87 | Group* firstGroup; //!< The first of all groups. |
---|
88 | Group* currentGroup; //!< The currentGroup. this is the one we will work with. |
---|
89 | int groupCount; //!< The Count of Groups. |
---|
90 | |
---|
91 | Material* material; //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..) |
---|
92 | float scaleFactor; //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation |
---|
93 | |
---|
94 | bool initialize(void); |
---|
95 | bool initGroup(Group* group); |
---|
96 | bool initFace (Face* face); |
---|
97 | bool cleanup(void); |
---|
98 | bool cleanupGroup(Group* group); |
---|
99 | bool cleanupFace(Face* face); |
---|
100 | bool cleanupFaceElement(FaceElement* faceElem); |
---|
101 | |
---|
102 | public: |
---|
103 | bool addGroup(char* groupString); |
---|
104 | bool addVertex(char* vertexString); |
---|
105 | bool addVertex(const float x, const float y, const float z); |
---|
106 | bool addFace(char* faceString); |
---|
107 | bool addFace(const float faceElemCount, ...); |
---|
108 | bool addVertexNormal(char* normalString); |
---|
109 | bool addVertexNormal(const float x, const float y, const float z); |
---|
110 | bool addVertexTexture(char* vTextureString); |
---|
111 | bool addVertexTexture(const float u, const float v); |
---|
112 | bool addUseMtl(char* mtlString); |
---|
113 | void finalize(void); |
---|
114 | |
---|
115 | protected: |
---|
116 | bool importToGL(void); |
---|
117 | bool addGLElement(FaceElement* elem); |
---|
118 | |
---|
119 | bool buildVertexNormals(void); |
---|
120 | |
---|
121 | void cubeModel(void); |
---|
122 | void cylinderModel(void); |
---|
123 | }; |
---|
124 | |
---|
125 | #endif |
---|