1 | /*! |
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2 | \file texture.h |
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3 | \brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | |
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5 | \todo free SDL-surface when deleting Material. |
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6 | \todo delete imgNameWithPath after use creation. |
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7 | */ |
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8 | |
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9 | #ifndef _TEXTURE_H |
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10 | #define _TEXTURE_H |
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11 | |
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12 | #include "../stdincl.h" |
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13 | extern int verbose; |
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14 | #ifdef HAVE_SDL_SDL_IMAGE_H |
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15 | #include <SDL/SDL_image.h> |
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16 | #else |
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17 | // IMAGE LIBS // |
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18 | #ifdef HAVE_JPEGLIB_H |
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19 | extern "C"{ // This has to be done, because not a c++ lib |
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20 | #include <jpeglib.h> |
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21 | } |
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22 | #endif /* HAVE_JPEGLIB_H */ |
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23 | #ifdef HAVE_PNG_H |
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24 | #include <png.h> |
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25 | #endif /* HAVE_PNG_H */ |
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26 | #endif /* HAVE_SDL_SDL_IMAGE_H */ |
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27 | |
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28 | |
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29 | |
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30 | //! Class to handle lists of paths. |
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31 | /** |
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32 | \todo Ability to return Paths by itself. |
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33 | |
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34 | It is simple to use, and good, for all PathList you want. |
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35 | just create a new Pathlist, and add Paths. |
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36 | */ |
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37 | class PathList |
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38 | { |
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39 | private: |
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40 | PathList(); |
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41 | static PathList* firstPath; //!< A static Pointer to the first PathList in the List. |
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42 | public: |
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43 | PathList(char* pName); |
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44 | ~PathList(); |
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45 | static PathList* getInstance(void); |
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46 | |
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47 | void addPath (char* pName); |
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48 | char* pathName; //!< The Name of the current Path. |
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49 | PathList* next; //!< Pointer to the next Pathlist. |
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50 | }; |
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51 | |
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52 | //! A Class, that reads in Textures from different fileformats. |
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53 | class Texture |
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54 | { |
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55 | private: |
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56 | //! Struct to handle Infos about an Image |
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57 | struct Image |
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58 | { |
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59 | int rowSpan; //!< The count of the rows this Image has. |
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60 | GLuint width; //!< The width of the Image. |
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61 | GLuint height; //!< The height of the Image. |
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62 | GLuint bpp; //!< BytesPerPixel |
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63 | GLenum format; //!< The Format of the PixelData |
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64 | GLuint type; //!< Type of the Image. |
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65 | GLubyte *data; //!< The Image Data comes here! DANGER: uncompressed data. |
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66 | }; |
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67 | Image* pImage; |
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68 | GLuint texture; |
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69 | SDL_Surface* map; |
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70 | char* searchTextureInPaths(char* texName) const; |
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71 | inline void swap(unsigned char &a, unsigned char &b); |
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72 | public: |
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73 | Texture(void); |
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74 | ~Texture(void); |
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75 | |
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76 | inline GLuint getTexture(void) {return this->texture;} //!< \returns The textureID of this texture. |
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77 | bool loadTexToGL (Image* pImage); |
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78 | |
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79 | bool loadImage(char* imageName); |
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80 | #ifndef HAVE_SDL_SDL_IMAGE_H |
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81 | |
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82 | bool loadBMP (char* bmpName); |
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83 | |
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84 | bool loadJPG (char* jpgName); |
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85 | |
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86 | /// TGA /// |
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87 | |
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88 | bool loadTGA(const char * tgaName); |
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89 | bool loadUncompressedTGA(const char * filename, FILE * fTGA); |
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90 | bool loadCompressedTGA(const char * filename, FILE * fTGA); |
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91 | |
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92 | bool loadPNG(const char* pngName, GLuint* texture); |
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93 | #endif |
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94 | |
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95 | |
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96 | }; |
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97 | |
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98 | |
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99 | |
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100 | #endif /* _TEXTURE_H */ |
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