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source: orxonox.OLD/orxonox/branches/shadows/src/p_node.h @ 3964

Last change on this file since 3964 was 3365, checked in by bensch, 20 years ago

orxonox/trunk: merged branches/parenting back to the.
merged with command:
svn merge branches/parenting trunk -r 3247:HEAD
resolved all conflicts in favor of parenting.

File size: 2.7 KB
Line 
1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates or the directions, use the functions
17    that are defined to execute this operation - otherwhise there will be big problems...
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "stdincl.h"
25
26class PNode; /* forward decleration, so that parentEntry has access to PNode */
27
28typedef enum parentingMode {MOVEMENT = 0, ROTATION, ALL};
29#define DEFAULT_MODE ALL
30
31class PNode : public BaseObject {
32
33 public:
34  PNode ();
35  PNode (Vector* absCoordinate, PNode* pNode);
36  virtual ~PNode ();
37
38  void destroy ();
39
40  PNode* parent; //! a pointer to the parent node
41  tList<PNode>* children; //! list of the children
42
43  parentingMode mode;
44
45  Vector getRelCoor ();
46  void setRelCoor (Vector* relCoord);
47  //void setRelCoor (Vector relCoord);
48  Vector getAbsCoor ();
49  void setAbsCoor (Vector* absCoord);
50  //void setAbsCoor (Vector absCoord);
51  void shiftCoor (Vector* shift);
52  //void shiftCoor (Vector shift);
53
54  Quaternion getRelDir ();
55  void setRelDir (Quaternion* relDir);
56  Quaternion getAbsDir ();
57  void setAbsDir (Quaternion* absDir);
58  void shiftDir (Quaternion* shift);
59
60  void addChild (PNode* pNode);
61  void addChild (PNode* pNode, parentingMode mode);
62  void removeChild (PNode* pNode);
63  void setParent (PNode* parent);
64  void parentCoorChanged ();
65  void parentDirChanged ();
66  void setMode (parentingMode mode);
67
68  virtual void update (float timeStamp);
69  void processTick (float dt);
70  virtual void tick (float dt);
71
72  void setName (char* newName);
73  char* getName ();
74
75
76  void debug ();
77
78  float timeStamp;   //! this the timeStamp of when the abs{Coordinat, Direction} has been calculated
79  char* objectName;
80  bool bAbsCoorChanged;
81  bool bRelCoorChanged;
82  bool bRelDirChanged;
83  bool bAbsDirChanged;
84
85  Vector relCoordinate;  //! coordinates relative to the parent
86  Vector absCoordinate; //! absolute coordinates in the world ( from (0,0,0) )
87  Quaternion relDirection; //! direction relative to the parent
88  Quaternion absDirection; //! absolute direvtion in the world ( from (0,0,1) )
89
90};
91
92#endif /* _P_NODE_H */
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