source:
orxonox.OLD/orxonox/branches/shadows/src/player.h
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3938
Last change on this file since 3938 was 3706, checked in by dave, 20 years ago | |
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File size: 1.0 KB |
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[2190] | 1 | /*! |
2 | \file player.h | |
3 | \brief Implements a basic controllable WorldEntity | |
4 | */ | |
[1853] | 5 | |
[3224] | 6 | #ifndef _PLAYER_H |
7 | #define _PLAYER_H | |
[1853] | 8 | |
[2036] | 9 | #include "world_entity.h" |
[1853] | 10 | |
[3396] | 11 | class OBJModel; |
[3365] | 12 | |
[2190] | 13 | //! Basic controllable WorldEntity |
[2036] | 14 | class Player : public WorldEntity |
15 | { | |
[2551] | 16 | friend class World; |
17 | ||
[1853] | 18 | public: |
[3226] | 19 | Player(bool isFree = false); |
20 | ~Player(); | |
[2551] | 21 | |
[3236] | 22 | virtual void postSpawn(); |
[3226] | 23 | virtual void tick(float time); |
24 | virtual void hit(WorldEntity* weapon, Vector loc); | |
25 | virtual void destroy(); | |
26 | virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); | |
27 | virtual void command(Command* cmd); | |
[1900] | 28 | |
[3226] | 29 | virtual void draw(); |
[3365] | 30 | // virtual void getLookat(Location* locbuf); |
[2551] | 31 | |
[3226] | 32 | virtual void leftWorld(); |
[3706] | 33 | float angle; |
[2551] | 34 | |
[1856] | 35 | private: |
[2551] | 36 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
37 | bool bFire; | |
[3698] | 38 | |
[2551] | 39 | Vector velocity; |
[3698] | 40 | Vector accelSlip; |
41 | Vector accelSlipDirection; | |
[3227] | 42 | float travelSpeed; |
[2551] | 43 | float acceleration; |
[3706] | 44 | |
[2730] | 45 | GLuint objectList; |
[2551] | 46 | |
[3226] | 47 | void move(float time); |
[3698] | 48 | void rotate(float time); |
49 | void backRotate(float time); | |
50 | Vector slip (float time,Vector accel); | |
[1853] | 51 | }; |
52 | ||
[3224] | 53 | #endif /* _PLAYER_H */ |
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