[3674] | 1 | /*! |
---|
| 2 | \file shadow.h |
---|
| 3 | \brief Definition of the Shadow |
---|
| 4 | |
---|
| 5 | Shadow should in a first step only be implemented for the players character |
---|
| 6 | to be casted on the terrain. This version will only handle the players shjadow! |
---|
| 7 | Further versions will propably be able to take parameters like player or non |
---|
| 8 | player character and the final object to cast the shadow on to....So it will then |
---|
| 9 | be possible(maybe) for an object to cast its shadow onto another object(but I think |
---|
| 10 | that will be too much performance eating:) |
---|
| 11 | |
---|
| 12 | The basic principle to implement the shadow is to create a texture containing |
---|
| 13 | a picture of the shadow. This texture then will be mixed onto the normal ground |
---|
| 14 | texture to give the impression of a shadow correctly casted on the ground. |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #ifndef _SHADOW_H |
---|
| 18 | #define _SHADOW_H |
---|
| 19 | |
---|
| 20 | #include "importer/material.h" |
---|
[3706] | 21 | #include "importer/objModel.h" |
---|
[3674] | 22 | #include "p_node.h" |
---|
| 23 | #include "world_entity.h" |
---|
[3706] | 24 | #include "player.h" |
---|
[3674] | 25 | |
---|
| 26 | //! A Class to handle the Shadow |
---|
| 27 | class Shadow: public PNode |
---|
| 28 | { |
---|
| 29 | private: |
---|
[3679] | 30 | int player_id,ground_id; //These are for the glLists! |
---|
| 31 | int shadow_id; //this is for the empty shadow texture |
---|
[3706] | 32 | float lightPos[3]; |
---|
| 33 | float playerPos[3]; |
---|
| 34 | |
---|
[3679] | 35 | |
---|
| 36 | unsigned char *image; |
---|
[3706] | 37 | OBJModel* player; |
---|
| 38 | //playerangle used to obtain information about the angle of the player |
---|
| 39 | Player* playerangle; |
---|
[3679] | 40 | |
---|
[3674] | 41 | void blur(unsigned char *in,int size); |
---|
[3679] | 42 | void createShadow(); |
---|
| 43 | void m_inverse(const float *m,float *out); |
---|
| 44 | |
---|
| 45 | |
---|
[3674] | 46 | public: |
---|
[3706] | 47 | Shadow(OBJModel* player,Player* playerangle,float groundVertexes[]); |
---|
[3674] | 48 | ~Shadow(); |
---|
[3679] | 49 | void init(); |
---|
| 50 | void draw(); |
---|
[3706] | 51 | void updatePosition(float x,float y,float z); |
---|
[3674] | 52 | |
---|
| 53 | |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | }; |
---|
| 57 | |
---|
| 58 | #endif |
---|
| 59 | |
---|
| 60 | |
---|