[3699] | 1 | |
---|
| 2 | /* |
---|
| 3 | orxonox - the future of 3D-vertical-scrollers |
---|
| 4 | |
---|
| 5 | Copyright (C) 2004 orx |
---|
| 6 | |
---|
| 7 | This program is free software; you can redistribute it and/or modify |
---|
| 8 | it under the terms of the GNU General Public License as published by |
---|
| 9 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 10 | any later version. |
---|
| 11 | |
---|
| 12 | ### File Specific: |
---|
| 13 | main-programmer: David Gruetter |
---|
| 14 | co-programmer: ... |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | Created by Dave, this file is actually quite similar to player.cc and so is |
---|
| 18 | skybox.h similar to player.h |
---|
| 19 | With that said, things should be clear:) |
---|
| 20 | |
---|
| 21 | |
---|
| 22 | |
---|
| 23 | */ |
---|
| 24 | |
---|
| 25 | #include "importer/material.h" |
---|
| 26 | #include "skysphere.h" |
---|
| 27 | #include "stdincl.h" |
---|
| 28 | #include "vector.h" |
---|
| 29 | #include "world_entity.h" |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | using namespace std; |
---|
| 33 | |
---|
| 34 | /** |
---|
| 35 | \brief Standart Constructor |
---|
| 36 | \todo second Constructor with char* input for different skies |
---|
| 37 | */ |
---|
| 38 | Skysphere::Skysphere() |
---|
| 39 | { |
---|
| 40 | //GLUquadricObj *sphereObj=0; |
---|
| 41 | sphereObj=gluNewQuadric(); |
---|
| 42 | gluQuadricTexture(sphereObj,GL_TRUE); |
---|
| 43 | sky = new Material("Sky"); |
---|
| 44 | sky->setDiffuseMap("../data/pictures/sky-replace.jpg"); |
---|
| 45 | sky->setIllum(3); |
---|
| 46 | // sky->setAmbient(1,1,1); |
---|
| 47 | |
---|
| 48 | } |
---|
| 49 | |
---|
| 50 | /** |
---|
| 51 | \brief default destructor |
---|
| 52 | */ |
---|
| 53 | Skysphere::~Skysphere() |
---|
| 54 | { |
---|
| 55 | delete sky; |
---|
| 56 | delete sphereObj; |
---|
| 57 | |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | /** |
---|
| 61 | \brief updates the position of the Skysphere |
---|
| 62 | \param x the x-coordinate of the Center of the Sphere |
---|
| 63 | \param y the y-coordinate of the Center of the Sphere |
---|
| 64 | \param z the z-coordinate of the Center of the Sphere |
---|
| 65 | |
---|
| 66 | This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. |
---|
| 67 | */ |
---|
| 68 | void Skysphere::updatePosition(float x,float y,float z) |
---|
| 69 | { |
---|
| 70 | this->a=x; |
---|
| 71 | this->b=y; |
---|
| 72 | this->c=z; |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | /** |
---|
| 76 | \brief draws the Skysphere |
---|
| 77 | |
---|
| 78 | This part is normally precessed in the "Painting Phase". |
---|
| 79 | */ |
---|
| 80 | |
---|
| 81 | void Skysphere::draw() |
---|
[3706] | 82 | { |
---|
| 83 | glEnable(GL_COLOR_MATERIAL); |
---|
[3699] | 84 | sky->select(); |
---|
| 85 | glPushMatrix(); |
---|
| 86 | glTranslatef(this->a,this->b,this->c); |
---|
| 87 | |
---|
| 88 | glRotatef(-30,1,0,0); |
---|
| 89 | glRotatef(95.0f,0.0f,0.0f,1.0f); |
---|
| 90 | glRotatef(-250.0f,0.0,1.0f,0.0f); |
---|
| 91 | |
---|
| 92 | gluSphere(sphereObj,200.0f,20,20); |
---|
| 93 | glPopMatrix(); |
---|
[3706] | 94 | glDisable(GL_COLOR_MATERIAL); |
---|
[3699] | 95 | |
---|
| 96 | |
---|
| 97 | } |
---|
| 98 | |
---|
| 99 | |
---|