[3699] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: David Gruetter |
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| 14 | co-programmer: ... |
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| 15 | |
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| 16 | |
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| 17 | Created by Dave, this file is actually quite similar to player.cc and so is |
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| 18 | skybox.h similar to player.h |
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| 19 | With that said, things should be clear:) |
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| 20 | |
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| 21 | |
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| 22 | |
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| 23 | */ |
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| 24 | |
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| 25 | #include "importer/material.h" |
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| 26 | #include "skysphere.h" |
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| 27 | #include "stdincl.h" |
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| 28 | #include "vector.h" |
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| 29 | #include "world_entity.h" |
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| 30 | |
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| 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | /** |
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| 35 | \brief Standart Constructor |
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| 36 | \todo second Constructor with char* input for different skies |
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| 37 | */ |
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| 38 | Skysphere::Skysphere() |
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| 39 | { |
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| 40 | //GLUquadricObj *sphereObj=0; |
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| 41 | sphereObj=gluNewQuadric(); |
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| 42 | gluQuadricTexture(sphereObj,GL_TRUE); |
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| 43 | sky = new Material("Sky"); |
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| 44 | sky->setDiffuseMap("../data/pictures/sky-replace.jpg"); |
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| 45 | sky->setIllum(3); |
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| 46 | // sky->setAmbient(1,1,1); |
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| 47 | |
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| 48 | } |
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| 49 | |
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| 50 | /** |
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| 51 | \brief default destructor |
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| 52 | */ |
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| 53 | Skysphere::~Skysphere() |
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| 54 | { |
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| 55 | delete sky; |
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| 56 | delete sphereObj; |
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| 57 | |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | \brief updates the position of the Skysphere |
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| 62 | \param x the x-coordinate of the Center of the Sphere |
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| 63 | \param y the y-coordinate of the Center of the Sphere |
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| 64 | \param z the z-coordinate of the Center of the Sphere |
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| 65 | |
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| 66 | This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. |
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| 67 | */ |
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| 68 | void Skysphere::updatePosition(float x,float y,float z) |
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| 69 | { |
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| 70 | this->a=x; |
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| 71 | this->b=y; |
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| 72 | this->c=z; |
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| 73 | } |
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| 74 | |
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| 75 | /** |
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| 76 | \brief draws the Skysphere |
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| 77 | |
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| 78 | This part is normally precessed in the "Painting Phase". |
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| 79 | */ |
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| 80 | |
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| 81 | void Skysphere::draw() |
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[3706] | 82 | { |
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| 83 | glEnable(GL_COLOR_MATERIAL); |
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[3699] | 84 | sky->select(); |
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| 85 | glPushMatrix(); |
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| 86 | glTranslatef(this->a,this->b,this->c); |
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| 87 | |
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| 88 | glRotatef(-30,1,0,0); |
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| 89 | glRotatef(95.0f,0.0f,0.0f,1.0f); |
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| 90 | glRotatef(-250.0f,0.0,1.0f,0.0f); |
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| 91 | |
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[3839] | 92 | gluSphere(sphereObj,150.0f,20,20); |
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[3699] | 93 | glPopMatrix(); |
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[3706] | 94 | glDisable(GL_COLOR_MATERIAL); |
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[3699] | 95 | |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | |
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