Last change
on this file since 3915 was
3699,
checked in by dave, 20 years ago
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branches/shadows: hab des skysphere.cc vergessen
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File size:
833 bytes
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[3699] | 1 | /*! |
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| 2 | \file skysphere.h |
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| 3 | \brief Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. |
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| 4 | |
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| 5 | A SkySphere is always centered at the current working Camera, and will only obey the cameras |
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| 6 | movment but not its rotation. |
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| 7 | |
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| 8 | \todo self-rotation |
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| 9 | \todo handle reference to parent-object |
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| 10 | */ |
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| 11 | |
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| 12 | #ifndef _SKYSPHERE_H |
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| 13 | #define _SKYSPHERE_H |
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| 14 | |
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| 15 | |
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| 16 | #include "importer/material.h" |
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| 17 | #include "p_node.h" |
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| 18 | #include "world_entity.h" |
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| 19 | |
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| 20 | //! A Class to handle a SkySphere |
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| 21 | class Skysphere: public PNode |
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| 22 | { |
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| 23 | |
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| 24 | |
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| 25 | private: |
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| 26 | GLUquadricObj *sphereObj; |
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| 27 | float a,b,c; //!< Parameters to hold the Position of the SkySphere |
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| 28 | Material *sky; //!< A Material for the Sky |
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| 29 | |
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| 30 | |
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| 31 | public: |
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| 32 | Skysphere(); |
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| 33 | ~Skysphere(); |
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| 34 | |
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| 35 | |
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| 36 | |
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| 37 | |
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| 38 | void updatePosition(float x,float y,float z); |
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| 39 | void draw(); |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | |
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| 45 | }; |
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| 46 | |
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| 47 | #endif |
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| 48 | |
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| 49 | |
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