Last change
on this file since 3965 was
3699,
checked in by dave, 20 years ago
|
branches/shadows: hab des skysphere.cc vergessen
|
File size:
833 bytes
|
Line | |
---|
1 | /*! |
---|
2 | \file skysphere.h |
---|
3 | \brief Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. |
---|
4 | |
---|
5 | A SkySphere is always centered at the current working Camera, and will only obey the cameras |
---|
6 | movment but not its rotation. |
---|
7 | |
---|
8 | \todo self-rotation |
---|
9 | \todo handle reference to parent-object |
---|
10 | */ |
---|
11 | |
---|
12 | #ifndef _SKYSPHERE_H |
---|
13 | #define _SKYSPHERE_H |
---|
14 | |
---|
15 | |
---|
16 | #include "importer/material.h" |
---|
17 | #include "p_node.h" |
---|
18 | #include "world_entity.h" |
---|
19 | |
---|
20 | //! A Class to handle a SkySphere |
---|
21 | class Skysphere: public PNode |
---|
22 | { |
---|
23 | |
---|
24 | |
---|
25 | private: |
---|
26 | GLUquadricObj *sphereObj; |
---|
27 | float a,b,c; //!< Parameters to hold the Position of the SkySphere |
---|
28 | Material *sky; //!< A Material for the Sky |
---|
29 | |
---|
30 | |
---|
31 | public: |
---|
32 | Skysphere(); |
---|
33 | ~Skysphere(); |
---|
34 | |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | void updatePosition(float x,float y,float z); |
---|
39 | void draw(); |
---|
40 | |
---|
41 | |
---|
42 | |
---|
43 | |
---|
44 | |
---|
45 | }; |
---|
46 | |
---|
47 | #endif |
---|
48 | |
---|
49 | |
---|
Note: See
TracBrowser
for help on using the repository browser.