Last change
on this file since 4662 was
3699,
checked in by dave, 20 years ago
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branches/shadows: hab des skysphere.cc vergessen
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File size:
833 bytes
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1 | /*! |
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2 | \file skysphere.h |
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3 | \brief Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. |
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4 | |
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5 | A SkySphere is always centered at the current working Camera, and will only obey the cameras |
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6 | movment but not its rotation. |
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7 | |
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8 | \todo self-rotation |
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9 | \todo handle reference to parent-object |
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10 | */ |
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11 | |
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12 | #ifndef _SKYSPHERE_H |
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13 | #define _SKYSPHERE_H |
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14 | |
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15 | |
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16 | #include "importer/material.h" |
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17 | #include "p_node.h" |
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18 | #include "world_entity.h" |
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19 | |
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20 | //! A Class to handle a SkySphere |
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21 | class Skysphere: public PNode |
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22 | { |
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23 | |
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24 | |
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25 | private: |
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26 | GLUquadricObj *sphereObj; |
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27 | float a,b,c; //!< Parameters to hold the Position of the SkySphere |
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28 | Material *sky; //!< A Material for the Sky |
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29 | |
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30 | |
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31 | public: |
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32 | Skysphere(); |
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33 | ~Skysphere(); |
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34 | |
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35 | |
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36 | |
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37 | |
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38 | void updatePosition(float x,float y,float z); |
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39 | void draw(); |
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40 | |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | }; |
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46 | |
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47 | #endif |
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48 | |
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49 | |
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