[2190] | 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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[1853] | 5 | |
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[3224] | 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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[1853] | 8 | |
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[3698] | 9 | |
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[2190] | 10 | #include "stdincl.h" |
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[2636] | 11 | #include "story_entity.h" |
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[3698] | 12 | #include "skysphere.h" |
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[3706] | 13 | #include "shadow.h" |
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[3698] | 14 | class Material; |
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[2190] | 15 | |
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[2636] | 16 | |
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[3365] | 17 | class TrackManager; |
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[2190] | 18 | class Track; |
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[2077] | 19 | class WorldEntity; |
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[2636] | 20 | class Camera; |
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[3365] | 21 | class PNode; |
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| 22 | class GLMenuImageScreen; |
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[1883] | 23 | |
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[2190] | 24 | //! The game environment |
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[2636] | 25 | class World : public StoryEntity { |
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[1853] | 26 | |
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| 27 | public: |
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[2636] | 28 | World (char* name); |
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| 29 | World (int worldID); |
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[3221] | 30 | virtual ~World (); |
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[2636] | 31 | |
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[3225] | 32 | virtual ErrorMessage init (); |
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| 33 | virtual ErrorMessage start (); |
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| 34 | virtual ErrorMessage stop (); |
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| 35 | virtual ErrorMessage pause (); |
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| 36 | virtual ErrorMessage resume (); |
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[1917] | 37 | |
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[3225] | 38 | virtual void load (); |
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| 39 | virtual void destroy (); |
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[2636] | 40 | |
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[3365] | 41 | //static void vertexCallback (GLfloat* vertex); |
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| 42 | |
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[3225] | 43 | void timeSlice (Uint32 deltaT); |
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[2636] | 44 | void collide (); |
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| 45 | void draw (); |
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| 46 | void update (); // maps Locations to Placements |
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[3365] | 47 | //void calcCameraPos (Location* loc, Placement* plc); |
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[2190] | 48 | |
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[2636] | 49 | void unload (); |
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[3225] | 50 | bool command (Command* cmd); |
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[3365] | 51 | virtual void displayLoadScreen(); |
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| 52 | virtual void releaseLoadScreen(); |
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[2636] | 53 | |
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[3225] | 54 | void setTrackLen (Uint32 tracklen); |
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| 55 | int getTrackLen (); |
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[3216] | 56 | //bool system_command (Command* cmd); |
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[3225] | 57 | Camera* getCamera (); |
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[2644] | 58 | |
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[3225] | 59 | void spawn (WorldEntity* entity); |
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[3365] | 60 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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[2644] | 61 | |
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[2822] | 62 | tList<WorldEntity>* entities; |
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[2636] | 63 | |
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[3698] | 64 | |
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[2636] | 65 | // base level data |
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[3698] | 66 | |
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[3365] | 67 | TrackManager* trackManager; |
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[2636] | 68 | Track* track; |
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| 69 | Uint32 tracklen; // number of Tracks the World consist of |
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| 70 | Vector* pathnodes; |
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| 71 | Camera* localCamera; |
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| 72 | |
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[3365] | 73 | |
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| 74 | UPointCurve* testCurve; |
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[1883] | 75 | private: |
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[2636] | 76 | Uint32 lastFrame; //!> last time of frame |
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| 77 | bool bQuitOrxonox; //!> quit this application |
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| 78 | bool bQuitCurrentGame; //!> quit only the current game and return to menu |
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| 79 | bool bPause; |
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[3760] | 80 | bool first; |
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[1855] | 81 | |
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[3365] | 82 | GLMenuImageScreen* glmis; |
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| 83 | |
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[2636] | 84 | char* worldName; |
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| 85 | int debugWorldNr; |
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[2731] | 86 | GLuint objectList; |
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[3365] | 87 | SDL_Surface *loadImage; |
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[2636] | 88 | |
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[2640] | 89 | WorldEntity* localPlayer; |
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[3698] | 90 | Skysphere* skysphere; |
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[3706] | 91 | Shadow* shadow; |
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[3365] | 92 | PNode* nullParent; |
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| 93 | |
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[3225] | 94 | void mainLoop (); |
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| 95 | void synchronize (); |
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[3226] | 96 | void handleInput (); |
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[3225] | 97 | void timeSlice (); |
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| 98 | void collision (); |
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| 99 | void display (); |
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| 100 | void debug (); |
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[3365] | 101 | |
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| 102 | void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ |
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[2190] | 103 | }; |
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[1883] | 104 | |
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[3224] | 105 | #endif /* _WORLD_H */ |
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