1 | #include <GL/glut.h> |
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2 | #include "showroom.h" |
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3 | #include "3ds.h" |
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4 | #include "3dUnit.h" |
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5 | #include "3dStructs.h" |
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6 | |
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7 | /*########################### Showroom.cpp ########################### |
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8 | # Load the file "test.3ds" and lets you rotate and scale the model |
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9 | # Texturing not yet implemented |
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10 | # $Author: Johannes Bader |
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11 | # $Revision: 1.0 |
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12 | # $Date: 5.5.04 |
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13 | ###################################################################### */ |
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14 | |
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15 | |
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16 | int g_ViewMode = GL_LINE_STRIP; /* drawing mode */ |
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17 | bool g_bLighting = false; /* Turn lighting on initially */ |
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18 | |
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19 | static double alpha = 0; /* azimuth */ |
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20 | static double beta = 0; /* elevation */ |
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21 | static double zoom = 1; /* zoom */ |
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22 | |
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23 | C3dUnit TestModel( "test.3ds" ); /* Load the Test Model */ |
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24 | |
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25 | void init( void ) |
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26 | { |
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27 | glClearColor( 0.0, 0.0, 0.0, 0.0 ); |
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28 | glShadeModel( GL_FLAT ); |
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29 | /* Use the following function to display the properties of the model */ |
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30 | /* TestModel.PrintProperties(); */ |
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31 | |
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32 | /* Load the 3ds File */ |
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33 | TestModel.Import3ds(); |
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34 | } |
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35 | |
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36 | int showroom(int argc, char** argv) |
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37 | { |
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38 | /* Nothing special about this function */ |
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39 | glutInit( &argc, argv ); |
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40 | glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB ); |
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41 | glutInitWindowSize( 500,500); |
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42 | glutInitWindowPosition( 100,100); |
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43 | glutCreateWindow( "Showroom" ); |
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44 | init(); |
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45 | glutDisplayFunc( display ); |
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46 | glutReshapeFunc( reshape ); |
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47 | glutKeyboardFunc( keyboard ); |
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48 | glutMainLoop(); |
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49 | return 0; |
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50 | } |
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51 | |
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52 | void keyboard( unsigned char key, int x, int y ) |
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53 | { |
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54 | /* Use the following keys to control the Model */ |
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55 | switch( key ) { |
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56 | case 'a': |
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57 | alpha += 5; break; |
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58 | case 'd': |
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59 | alpha -= 5; break; |
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60 | case 'w': |
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61 | zoom = zoom*1.1; break; |
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62 | case 's': |
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63 | zoom = zoom/1.1; |
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64 | if( zoom <= 0.0 ) zoom = 0.001; break; |
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65 | case 'q': |
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66 | beta += 5; break; |
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67 | case 'e': |
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68 | beta -= 5; break; |
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69 | case 'y': |
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70 | if(g_ViewMode == GL_TRIANGLES) { // We our drawing mode is at triangles |
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71 | g_ViewMode = GL_LINE_STRIP; // Go to line stips |
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72 | } else { |
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73 | g_ViewMode = GL_TRIANGLES; // Go to triangles |
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74 | } |
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75 | break; |
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76 | } |
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77 | /* After changing the viewing postition -> redisplay */ |
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78 | glutPostRedisplay(); |
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79 | } |
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80 | |
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81 | void display( void ) |
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82 | { |
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83 | /* Standart */ |
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84 | glClear( GL_COLOR_BUFFER_BIT); |
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85 | glColor3f( 1.0, 1.0, 1.0 ); |
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86 | |
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87 | /* Rotate azimuth, elevation and scale */ |
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88 | glPushMatrix(); |
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89 | gluLookAt( 5, 0, 0, 0.0, 0.0, 0.0, 0.0, 1, 0.0 ); |
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90 | glRotatef( (GLfloat)beta, 0.0, 0.0, 1.0 ); |
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91 | glRotatef( (GLfloat)alpha, 0.0, 1.0, 0.0 ); |
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92 | glScalef( zoom,zoom,zoom); |
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93 | |
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94 | /* Use this function to draw a Unit with g_ViewMode */ |
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95 | TestModel.Draw( g_ViewMode ); |
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96 | |
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97 | glPopMatrix(); |
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98 | glutSwapBuffers(); |
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99 | } |
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100 | |
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101 | |
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102 | void reshape( int w, int h ) |
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103 | { |
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104 | /* Standart */ |
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105 | glViewport( 0,0,(GLsizei) w, (GLsizei) h ); |
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106 | glMatrixMode( GL_PROJECTION ); |
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107 | glLoadIdentity(); |
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108 | glFrustum( -1.0,1.0,-1.0,1.0,1.5,20.0); |
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109 | glMatrixMode( GL_MODELVIEW); |
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110 | } |
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