Last change
on this file since 1998 was
1858,
checked in by patrick, 21 years ago
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orxonox/trunk/core: world draw function
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File size:
742 bytes
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1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #include "npc.h" |
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20 | |
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21 | #include <iostream> |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | NPC::NPC () {} |
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27 | |
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28 | |
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29 | |
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30 | NPC::~NPC () {} |
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31 | |
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32 | |
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33 | void NPC::setPosition(int x, int y, int z) |
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34 | { |
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35 | xCor = x; yCor = y; zCor = z; |
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36 | } |
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37 | |
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38 | void NPC::getPosition(int* x, int* y, int* z) |
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39 | { |
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40 | *x = xCor; |
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41 | *y = yCor; |
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42 | *z = zCor; |
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43 | } |
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44 | |
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45 | |
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46 | void NPC::drawNPC(void) |
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47 | { |
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48 | cout << "Player::drawNPC()" << endl; |
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49 | } |
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